GOGwiiisfun: I can't ever seem to beat anyone in this game. I have to a few problems. The first is the guards. Whenever the AI hero conquers one of by provinces he almost always puts these really tough guards consisting of brigands and thieves and stuff and I can't defeat them without major losses, and the only guard I have access to are the the militiamen guards and they take up one of my valuable army building slots. Is there any way to get better guards on the first shard (not counting adventurer guards because I only seem to get access to one of them when I build the inn)? Another problem is hiring multiple heroes and leveling them, because I typically can't find any good loot without going into the buildings in the province which I typically don't have time to do because I'm to busy expanding or the monsters in the building are too strong for me to take on, at least too strong to be taken on with my newly hired heroes. On the shard where I came closeted to winning I had my necromancer mage guy deal with the stronger monster and had a scout go around exploring stuff. Another thing is that I'm not sure if I'm leveling up enough, because by the time my enemy attacks my I'm only around level 5-10ish. Keep in mind that this is my first shard (the shard is probably tiny). Keep in mind for all of these that this is my first shard and I typically start with a mage who I build as a necromancer (because I've had the most sucess with him). So I would really like some advice because this game seems really cool, but I can't really get into it because it's too damn hard.
Are you playing Genesis or Broken World? I am playing Broken World, and have never played Genesis, but there are a lot similarities between the two games.
If you're just starting to play the game, I suggest playing at Beginner level because there are a lot of details with which to familiarize yourself which help you survive and conquer; I also suggest turning on all the notifications in the game menu while you're learning the game.
I suggest reading the manual that comes with the game, but in my experience it just comes down to acquiring sources of income.
There are two avenues of resource building- at the Main Castle and at the various provinces. I usually make first those buildings which allow me to make other buildings at the various provinces, like the one which lets you make mines; mines are very profitable.
(I also advice making those buildings which show a lot of blue boxes when you click on them, which means that they're the very basic buildings blocks for the rest of the machine).
One important thing is to look at the lands you've acquired, and then look at their individual construction menus which shows what can be built there; for example, you can only make sawmills in a forest. Once you've played the game enough, you'll recognize the lands and what can be built there by just looking at them, so that will help in narrowing down what land you should acquire next.
Here's my (basic) suggested plan of attack, which covers most of the issues mentioned in the OP-
--First Turn
If you're playing Beginner, you'll get 1000 gold, which will allow you to get two heroes, and you'll have some money left over; get Warrior and Scout (scouts are awesome).
Use the left over money to make whatever you need to get the brown Spear guys (I don't remember if they need a prerequisite building or their name, sorry).
Check if there are any areas with 0-3 income in your surroundings; in my experience, lower income means lower resistance and weaker enemies.
Also, I've noticed that if you liberate an area ruled by brigands or outlaws, the rest of the population doesn't get all frowny-faced on you for attacking; I usually go for such places when my Heroes are levels 1-3.
If there are no such places, just explore the Main Province.
Exploration is another source of income- I don't think there's a penalty for retreating (besides lost time), so just explore, and retreat if you're notified of defeat.
--End Turn
If you are a beginner at this game, I suggest acquiring as much good Karma as possible- basically, don't be a malevolent asshole to your mortals, and good things will happen for you. I know this is a damper on role-playing, but I suggest being "wise, kind and merciful" while learning the game; you can be a dick after you've learned how to play.
BUT- overtime the population forgets the good and bad things you do, so if you're strategically dicky, it might pay off as long as you have some way to handle population mood or rebellion for the next few turns; some things make people more angry than other things.
I believe Karma is also affected by what kinds of people you hire and use in your armies, and if you fill your armies with people of the same kind (goody goodies or baddies), it increases their Morale, and hence likelihood of winning; also, apparently, they feel shitty about winning if some neutrals are in the ranks.
As far as making armies is concerned, I usually go for brown spear guys, pikemen, swordsmen and crossbowmen; this selection allows me to make the most military-related buildings available.
I suggest getting these buildings in your first few turns- the inn-related buildings which let you hire the Adventurer guard for your provinces; Adventurers are cheap, good guards, but unreliable, so keep that in mind.
--Subsequent Turns
If you've conquered some area where there's a frowny-face, send your Heroes there to explore- I've noticed that killing monsters in areas with frowny-faces, makes the population happy, so you don't need to hire guards for those places.
Basically, just keep getting richer and exploring and conquering new lands till you find the location(s) of the enemies' castle; I don't advice getting 100% exploration for all or any of the buildings, I usually use exploration of provinces to get money or level up.
By the way, Scouts are the best diplomats and can get more conversation options at higher levels- if you negotiate for an alliance in your earlier levels, you'll get an easier task, more or less, and then you just have to walk to the other locations of the same race, and they'll join you as well; so, that's another way to get more territory, quickly.
As for attacking places with guards- try not to do it while a hero is guarding the place. But really, if you take in a strong enough army with a relatively strong Hero, you'll win regardless of the toughness of the guard; if the guard is really strong, I take in both my heroes, and then use the stronger of the two to attack, and exchange armies with the Hero which didn't attack. I then take the army-less Hero back to an outpost to bring more soldiers for the guy guarding the newly acquired area. I also suggest putting your strongest guard with the Hero at the newly acquired place before ending the turn.
Seriously, the game is repetitive to a fault, but it can be reaaally hard on Expert and higher levels- I conquered five shards on Expert before it became unplayable; I am just playing it on Beginner now to finish the story, hopefully it'll be quicker this way.