Posted January 15, 2013
I've really been enjoying Eador: Genesis, but I notice that there's very little information available about certain aspects of this game. I thought I'd help by sharing what I learned. One of the major choices that you will make in every game is deciding on what class of hero to recruit, and what to do with them at level 10. Here's what I figured out so far:
General information:
-I use the term "multiclass" to refer to taking a skill at level 10 that is NOT in your initial skill list
-Multiclass heroes max out at rank 3 for each skill, rank 5 is only available if you stay in the same class
-Multiclass heroes can use all equpment that their constituent classes could use
-Commander heroes tend to have the highest army size
-Wizard heroes have the lowest army size
Primary class: Warrior
Warrior Berserker Berserk 3
Scout Slayer Poison attack 2, Poison shot 2, Precise strike 2
Commander Holy Knight Smite evil 1, First aid 3
Wizard Dark Knight Soul steal 3
Primary class: Scout
Warrior Adventurer Fast swap, +50% gold and gems from locations, x2 gold from quests
Scout Archer Doubleshot
Commander Ringleader +3 looting skill, +25% plunder, +1 mobility
Wizard Ranger +10 exploration speed, +1 sabotage effiecency, +1 number of sabotage
Primary class: Commander
Warrior Warlord Troop armor +1
Scout Tactician Troop missile attack +1, Initiative +1
Commander General Troop attack +1, Troop counterattack +1
Wizard Priest Troop resistance +1, Troop morale +2
Primary class: Wizard
Warrior Battlemage Resistance +2, resistance negation +2 (effectively +2 Thuamaturgy skill)
Scout Necromancer Summoning power +2, -25% gem cost for spells, +1 to max undead rank
Commander Enchanter Spell duration +3
Wizard Mage Spell power +2
(GOG really needs better formatting options for posts)
General information:
-I use the term "multiclass" to refer to taking a skill at level 10 that is NOT in your initial skill list
-Multiclass heroes max out at rank 3 for each skill, rank 5 is only available if you stay in the same class
-Multiclass heroes can use all equpment that their constituent classes could use
-Commander heroes tend to have the highest army size
-Wizard heroes have the lowest army size
Primary class: Warrior
Warrior Berserker Berserk 3
Scout Slayer Poison attack 2, Poison shot 2, Precise strike 2
Commander Holy Knight Smite evil 1, First aid 3
Wizard Dark Knight Soul steal 3
Primary class: Scout
Warrior Adventurer Fast swap, +50% gold and gems from locations, x2 gold from quests
Scout Archer Doubleshot
Commander Ringleader +3 looting skill, +25% plunder, +1 mobility
Wizard Ranger +10 exploration speed, +1 sabotage effiecency, +1 number of sabotage
Primary class: Commander
Warrior Warlord Troop armor +1
Scout Tactician Troop missile attack +1, Initiative +1
Commander General Troop attack +1, Troop counterattack +1
Wizard Priest Troop resistance +1, Troop morale +2
Primary class: Wizard
Warrior Battlemage Resistance +2, resistance negation +2 (effectively +2 Thuamaturgy skill)
Scout Necromancer Summoning power +2, -25% gem cost for spells, +1 to max undead rank
Commander Enchanter Spell duration +3
Wizard Mage Spell power +2
(GOG really needs better formatting options for posts)
Post edited January 15, 2013 by Dt3r