Posted January 24, 2013
Generic start with scout + barbarians + healers into thugs
https://dl.dropbox.com/s/am2o6xfo98czgr8/Gem.mp4?dl=1
Some evil tricks:
1) Early dark pact spell(some evil events give this) + harpies = fiends in your army. They have innate -morale on hit, add web spell and you can attack unbeatable otherwise sites
2) Harpies on their own very strong units - 3-4 harpies can kill 3-4 trolls, by using web(spell) + agility(their skill)
3) having zombie/skellies in spellbook allow to attack sites with poison units.
4) Ghoul + phantom form = REALLY good combo. Practically, you can cast phantom form, stone skin and let enemies die from disease.
(similar, but neutral version - slug + phantom form)
5) Magician have mind control spell. Dominate someone strong with low resist and cast spell with sacrifice (like summon devil) - killing Hydra or Elephant this way can be devastating.
6) Sorcerer can decrease resist and cast fear. Combine this with scout diversion, T2 necromancy ritual, cloud of fear (T4 spell) and all living units will be terrified. Units with low morale have really heavy penalty to attack. Like executor in Inquisition site after first fear have 8 attack.
7) Barbarians with will for victory medals can achieve something like 30 attack.
8) Don't choose answers which will piss off your peasants. You can execute deputies (-karma, -corruption), cast evil spells, hire evil units and it will be enough for evil karma.
https://dl.dropbox.com/s/am2o6xfo98czgr8/Gem.mp4?dl=1
Some evil tricks:
1) Early dark pact spell(some evil events give this) + harpies = fiends in your army. They have innate -morale on hit, add web spell and you can attack unbeatable otherwise sites
2) Harpies on their own very strong units - 3-4 harpies can kill 3-4 trolls, by using web(spell) + agility(their skill)
3) having zombie/skellies in spellbook allow to attack sites with poison units.
4) Ghoul + phantom form = REALLY good combo. Practically, you can cast phantom form, stone skin and let enemies die from disease.
(similar, but neutral version - slug + phantom form)
5) Magician have mind control spell. Dominate someone strong with low resist and cast spell with sacrifice (like summon devil) - killing Hydra or Elephant this way can be devastating.
6) Sorcerer can decrease resist and cast fear. Combine this with scout diversion, T2 necromancy ritual, cloud of fear (T4 spell) and all living units will be terrified. Units with low morale have really heavy penalty to attack. Like executor in Inquisition site after first fear have 8 attack.
7) Barbarians with will for victory medals can achieve something like 30 attack.
8) Don't choose answers which will piss off your peasants. You can execute deputies (-karma, -corruption), cast evil spells, hire evil units and it will be enough for evil karma.