Gremlion: Yeah, you complete tutorial shard and you get all Keys of Truth. Game over, you won.
wintermute.: Somehow your negative bias gets on my nerves. Whatever someone writes you have to cynical comment it. You don't like the game? Fine, just play something else or give usefull negative feedback to help improving the game. Your pointless bashing gets really tiresome. Some like the game, others don't thats how things work, but most of them doesn't add random bashing to kill every constructive discussion.
I'm so sad, someone don't like me Baaaaw.
Thing is, I am joking around only because I want to cry. And not because someone don't like me.
I spent hella lot of time on this forum, answered tons of questions, translated manuals(I'm slightly surprised that there are no mods for Genesis yet, adding dragon in tavern and dragon egg in drop were, probably, most requested ones on russian forum and easily implemented, dragon in tavern would need around 5 sec of work), wrote guides, strategies and tactics, got as thanks as critique of my poor English (sigh, and I can't read my own 2 year old posts without shudder) and all that was because I love Genesis.
I don't like to lie, if you ask me about bugs in Genesis - I would answer - yes, there are bugs in Genesis.
Like
1.Opponent which lost initiative would regain stamina/get ammo from meditation if you use sabotage/fatigue/burn ammo before his first turn.
2.Unit, rooted by dryad/ent
can move if it would deal killing blow/suicide(annoying against fliers like manticore)
3.Round attack ability, summoned unit, soul steal and mind control spell could result in game crush in different combinations.
4.Hydra's ability "attack all enemies" can cause crush. Maybe it is normal on hydra, but this ability caused a lot of crushes in mods.
5. Some events which increase income in province could give something like +40 gold/turn(I had province with +300 gold/turn once), while intended max for event around +12
But, back to topic.
What I think about Motbw - after bugfixes (though it would need a lot of time and work) it would have improved gameplay from genesis.
UI I can't stand in current form, but even UI of Genesis was updated a lot through 1.0-1.3 versions (like hotkeys)
3D which I don't like. It adds nothing and exists only because it hardly tries to look pretty. A bit excessive on sparkling side and little too mottled for me.
As for additional content in motbw - mostly it can be ported into Genesis by modding.
You even can get all these new shard modifiers, if before generation of new shard you would make small modifications to var files.
a) World of rust - item.var, where items have decreased durability
b) world of magic - modified site.var, defender.var and guard.var to decrease gold and increase crystals from drop and trophies(not complete list, events, quests would need some attention too)
c)world of death - increased weight for "land of the dead" province type, easiest to implement.
New sites - add image from motbw into genesis and compose similar defender.
Adding new unit isn't that hard either.
So, for me there is still only one point to buy motbw - for currently unfinished multiplayer.
Snowbirds eventually would fix bugs, and because of this I don't run with torch and pitchfork and just having fun about things like "my spearman got medal of healer".