Posted April 07, 2013
So, in my first Genesis campaign, I'd conquered 12 shards over the course of about 50 hours of play, and I felt myself pretty far up the learning curve. I'm not sure I've mastered all the optimal build/hero development paths, but I've got a good number of Level 2 creature dwellings in my plans and I'd definitely been rocking the Glory points on my last few Shards.
I was 12-0 in battles against opponents, I'd whupped Beleth and Oiinor every time they'd taken a run at me (typically on "Skilled" difficulty), and I was feeling cocky. I even dialed up the difficulty to "Expert" and rolled through my next 2 Shards in record time.
Then that 3rd Astral Master (the Barbarian with a hyphenated name, I forget it) announced that he was attacking my home shard. We both started out on Swamp provinces near the edge of the map, and with one lake besides us. But, with the massive resource bonuses that the AI gets, he spread like wildfire. He had 9 other provinces (including 2 with resources) before I'd conquered the 4 adjacent to my demesne.
By the time he reached my provinces (Turn 60 on a Small map), he had Level 2 creatures in his armies and I didn't even have enough Gold to buy Swordsmen. By turn 65, I was done.
A few random thoughts:
1) I guess turning things up to Expert so quickly was a bit premature. :-)
2) Having 50+ hours of Campaign game play washed away in a single 2-hour battle for my own Shard would have been upsetting in most games. I enjoyed the journey enough that I'm okay with it here, but that is the kind of setback that would turn away many TBS gamers that I know. (I know, many other "campaign games on rails" only offer 50-60 hours of total campaign play.)
3) Seems like the AI player starting resource bonuses are most pronounced when starting on Swamp terrain, where the rate of new resource accrual is slowest.
4) Next time I'm planning which shards to conquer, I might want to weight the "starting bonuses you can purchase" a bit more importantly than in my first few games. (it seemed silly squandering more than a quarter of my total Astral Energy resources from all Campaign play just to get a Cudgel for my hero, but the fact that you get all those bonuses for free when defending your Home shard matters a bit more)
5) I wish I had a better idea exactly why this happened. I love games like Genesis that feature a "slow reveal", but when the reveal is so slow that I don't even have much of an idea what happened or why, it leaves me wondering...
6) I sure hope this doesn't happen in my next campaign. I'm sticking to "Skilled" level for a while. :-)
I was 12-0 in battles against opponents, I'd whupped Beleth and Oiinor every time they'd taken a run at me (typically on "Skilled" difficulty), and I was feeling cocky. I even dialed up the difficulty to "Expert" and rolled through my next 2 Shards in record time.
Then that 3rd Astral Master (the Barbarian with a hyphenated name, I forget it) announced that he was attacking my home shard. We both started out on Swamp provinces near the edge of the map, and with one lake besides us. But, with the massive resource bonuses that the AI gets, he spread like wildfire. He had 9 other provinces (including 2 with resources) before I'd conquered the 4 adjacent to my demesne.
By the time he reached my provinces (Turn 60 on a Small map), he had Level 2 creatures in his armies and I didn't even have enough Gold to buy Swordsmen. By turn 65, I was done.
A few random thoughts:
1) I guess turning things up to Expert so quickly was a bit premature. :-)
2) Having 50+ hours of Campaign game play washed away in a single 2-hour battle for my own Shard would have been upsetting in most games. I enjoyed the journey enough that I'm okay with it here, but that is the kind of setback that would turn away many TBS gamers that I know. (I know, many other "campaign games on rails" only offer 50-60 hours of total campaign play.)
3) Seems like the AI player starting resource bonuses are most pronounced when starting on Swamp terrain, where the rate of new resource accrual is slowest.
4) Next time I'm planning which shards to conquer, I might want to weight the "starting bonuses you can purchase" a bit more importantly than in my first few games. (it seemed silly squandering more than a quarter of my total Astral Energy resources from all Campaign play just to get a Cudgel for my hero, but the fact that you get all those bonuses for free when defending your Home shard matters a bit more)
5) I wish I had a better idea exactly why this happened. I love games like Genesis that feature a "slow reveal", but when the reveal is so slow that I don't even have much of an idea what happened or why, it leaves me wondering...
6) I sure hope this doesn't happen in my next campaign. I'm sticking to "Skilled" level for a while. :-)