mystikmind2000: Been playing Eador allot.... learnt many things.
Have a couple more questions?
1) what is the relationship between the map setting for the strenth of independant provinces and the difficulty level?
2) what is the relationship of the general dificulty level and the dificulty level that can be set for a specific AI player?
3) Why some provinces cannot be made happy? (aside from causes from random events) There seems to be a need for at least 2 unhappy provinces, and one time i even thought i saw the unhappy face move to another province when i made its province happy??
Couple of things i have learnt;
1) the inquisition invaders are annoying
2) Enemy armies with phoenixes and gryphons backed up by healing monks are very annoying
3) Enemy Elven archers are VERY annoying
4) While Chasing missing resources you suddenly realize you have just conquered half a 'huge' map and still don't have them - is VERY ANNOYING!
1) Don't really know, so someone will answer this for me.
2) Diff level defines how tough neutral units are(HP), your starting resources, income, population, corruption. How fast will you gain experience and chance of items to drop. AI dfiiculty defines how fast it will conquer neutral provinces
3) There are a lot methods to make people happy. Constructing special buildings in the castle and in troubled provinces. Getting rid of guards that annoy people. If a special event occures in the troubled province don't hesitate
Show booth, Theater for the start. Arena for mid game.
Things 1-3 LOL :)
4) Hidden resources can be made visible if you construct certain buildings in the castle
Herbalists guild - reveals hidden deposits in swamp provinces
Pathfinders guild - reveals hidden resources in forest provinces
Geologists guild - reveals hidden deposits in hilly provinces
After you spot a hidden resource in a province you need to explore the province to find a site that bolongs to the corresponding resource, This will reveal what kind of resource is in the province. In order to make it yours you need to fight units guarding it.