Posted December 24, 2012
Hey all I just bought this game less than a week ago mainly due to some of the revues I read and the fact that Heroes of M&M3, Master of Orion 2, Master of Magic, Age of Wonders and Disciples are all in my top 10 games and it has been favorably compared and likened to them.
All in all it is an ok game with quite a few annoying quirks which can sometimes ruin the game play for me sadly.
1) Hero ability cannot be known before you waste your darn money on him. I mean come on some of those abilities just suck especially at the start.
2) I like how your units can gain exp and levels, but it is just so frustrating to lose a Rank 1 guy at like level 5 and above as it's not easy to get them leveled. I wish the dead unit stayed with you able to be resurrected like in Disciples.
3) Creatures and Command Rating. I think there is just a bit to much improvement in general in creatures of the higher Ranks compared to even the creatures just below them. Would also kind of like to see you be able to use your creature slots better, by having say Rank 2 creatures take up 2 spots, Rank 3 need 3 spots and R4 need 4 spots. This would make a newly hired hero be able to actually be of use, because by the time you get them there are really no more easy spots to level up on.
4) Resources. Lets face it the resource system in this kind of stinks. By capturing ONE source of each of them you get unlimited of that resource?! They really should have made this like Heroes 3, the only real game to use anything besides mana crystals that I listed above. The current system makes it WAAYY to effected by getting a lucky placement at start.
5) Spell System 2 issues. 5a) Sadly the spell system is quite annoying. No Spell Caster will be able to compete with the other classes when they have so much trouble getting anything besides first level spells, having to build 4 level 1 schools and then other buildings before you get access is nuts especially when taking into account my next point. 5b) Combat Spell Casting, it's annoying that you have to choose how many of EACH spell to carry around with you as you can only use them ounce per combat. It makes it seem like your carrying around 1 shot scrolls not like your an actual spell caster who knows what he's doing. Should just be able to choose a number of the available spells and be able to cast them depending on a Hero mana pool or Spell Skill (ala Master of Magic) with of course Mages having the highest pool available along with the skills to enhance them.
6) Creatures - They have one unit that i know about in game that can "Upgrade" to a different unit (Millitia may upgrade to Spearmen after like level 2, same rank though). This feature should be available to ALL rank 1-3 units when they hit say level 10, Like Healers to Priests and Swordsmen/Pikemen to Guardsmen. It just sucks that a high level'd Rank 1 Creture will never really be able to stand up beyond a low level rank 2 most times Time invested in creatures needs to matter more.
That's pretty much all I have for now. I never really played the campaign but went right into single scenarios, as they campaign treats you like a moron and if you turn off those annoying tips it messes up the battle making you have to surrender as your only option. Been playing for almost a week and will prob keep the game around but unless some of these issues are dealt with I cannot see myself getting into the 2nd one I here is out.
All in all it is an ok game with quite a few annoying quirks which can sometimes ruin the game play for me sadly.
1) Hero ability cannot be known before you waste your darn money on him. I mean come on some of those abilities just suck especially at the start.
2) I like how your units can gain exp and levels, but it is just so frustrating to lose a Rank 1 guy at like level 5 and above as it's not easy to get them leveled. I wish the dead unit stayed with you able to be resurrected like in Disciples.
3) Creatures and Command Rating. I think there is just a bit to much improvement in general in creatures of the higher Ranks compared to even the creatures just below them. Would also kind of like to see you be able to use your creature slots better, by having say Rank 2 creatures take up 2 spots, Rank 3 need 3 spots and R4 need 4 spots. This would make a newly hired hero be able to actually be of use, because by the time you get them there are really no more easy spots to level up on.
4) Resources. Lets face it the resource system in this kind of stinks. By capturing ONE source of each of them you get unlimited of that resource?! They really should have made this like Heroes 3, the only real game to use anything besides mana crystals that I listed above. The current system makes it WAAYY to effected by getting a lucky placement at start.
5) Spell System 2 issues. 5a) Sadly the spell system is quite annoying. No Spell Caster will be able to compete with the other classes when they have so much trouble getting anything besides first level spells, having to build 4 level 1 schools and then other buildings before you get access is nuts especially when taking into account my next point. 5b) Combat Spell Casting, it's annoying that you have to choose how many of EACH spell to carry around with you as you can only use them ounce per combat. It makes it seem like your carrying around 1 shot scrolls not like your an actual spell caster who knows what he's doing. Should just be able to choose a number of the available spells and be able to cast them depending on a Hero mana pool or Spell Skill (ala Master of Magic) with of course Mages having the highest pool available along with the skills to enhance them.
6) Creatures - They have one unit that i know about in game that can "Upgrade" to a different unit (Millitia may upgrade to Spearmen after like level 2, same rank though). This feature should be available to ALL rank 1-3 units when they hit say level 10, Like Healers to Priests and Swordsmen/Pikemen to Guardsmen. It just sucks that a high level'd Rank 1 Creture will never really be able to stand up beyond a low level rank 2 most times Time invested in creatures needs to matter more.
That's pretty much all I have for now. I never really played the campaign but went right into single scenarios, as they campaign treats you like a moron and if you turn off those annoying tips it messes up the battle making you have to surrender as your only option. Been playing for almost a week and will prob keep the game around but unless some of these issues are dealt with I cannot see myself getting into the 2nd one I here is out.