darkness58ec: I've been trying the mages again. I'll have to try that fear trick. I read that commanders are better once you have more high level units; I wouldn't think a low level swarm would be too effective.
Well the thing about the Commander class as starting Hero is that no Matter which class he advances to, ALL of his incarnations can reach Levels 9 and 10 of command skill which allows a 3rd Tier 3 unit and a 2nd T4 unit. They can have from T1-T4 6/4/3/2 number of troops.
Other classes even if they go command mix class can only reach Level 8 Command which allows 6/4/2/1 so ofc full armies will be better for commanders not to mention the fact that one of their skills helps their troops level up along with all thoses stat bonus.
Summoners should be able to keep their troops just like Necromancers do if they have the room in their army. I mean The Pure Wizz class is limited to 5/3/1/1 in troops anyway not like they can abuse it. :(
They really tried to make Command skill = Magic skill with the number of slots each opens but you really cannot compare them really because of the fact that spells need to be used 1 at a time and still consumes mana and stamina where as your army is carried with you from battle to battle and you can still cast spells just not as well.