Faenrir: I have made some 3D game prototypes (no commercial one yet) and believe me, no game should come out that messed up in 2013.There's obviously been a lack of testing and the team must be pretty small and inexperienced.
Elwin: As someone who works as professional tester, I can assure you that almost always there are way more errors reported than fixed, and fixes always take more time to fix than a casual outsider would estimate. "Trivial" fixes take 20 mins to implement and commit. "Easy" fixes can easily take half a day. "Complicated" issues can take days, sometimes weeks.
Developing software is hard. Developing 3D software is bloody brutal.
And yes, Russian teams are typically understaffed and underpaid due to limited budgets. Most games you are thinking of were made by teams who had three or four times more manpower than typical Russian devhouse does.
And yes, Space Rangers and King's Bounty were made on Western money with way larger budgets.
No. Developing 3D software isn't brutal. It's pretty easy when you know what you're doing actually. Having such bad camera behavior in a released game is just completely insane and i really don't understand how it could happen.
Implementing a camera system in a 3D environment must take at most 1 week if you're unfamiliar with it. I know, i have done some while learning.
How are such core mechanics broken in a game that's been tested ? You're going to tell me they didn't want to fix it ? Or that they didn't know how to ? (which would indeed mean they are totally inexperienced)
I'm an indie game dev (my first game is in development) and i know what i'm talking about. This game feels like total newbies tried their hand at making a 3D game. I'm not saying it can't improve, i'm just doubting it will. Trust me, i really liked eador:genesis, i really hoped for this game to be as good. It's not, it's crippled with bugs and bad behaviors.