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It seems that all attributes max out at level 3 - one is never offered the option to choose level 4 or 5 of any of the attributes such as Armor Master or Combat. If this is on purpose, it's a bit silly that the options for level 4 and level 5 are always shown to the player, whenever the hero levels up.

If it's not on purpose...... it's a bug.
You need a given minimum hero level to be able to select higher attribute levels.
However if you're hero is a high level and you are still not able to select levels 4-5 of an attribute than that would be a bug.

I can confirm that 4-5 are intended to work and for my game client they are fully selectable.
In order to access the 4th and 5th levels of an ability you need to be lv 10 or higher, and have picked the straight class, ie, warrior into barbarian and not the other three multiclass options. If you pick one of the other three you get access to the other classes abilities but you are limited to level three on all abilities.
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Ophinity: In order to access the 4th and 5th levels of an ability you need to be lv 10 or higher, and have picked the straight class, ie, warrior into barbarian and not the other three multiclass options. If you pick one of the other three you get access to the other classes abilities but you are limited to level three on all abilities.
OK, so I need to upgrade Warrior -> Berserker, otherwise the 4 and 5 levels won't be available? OK. What are the other three (for the magician, the commander and t he archer) straight upgrade lines, could you tell me?
Post edited December 29, 2012 by gscotti
scout->lvl 10 to archer->lvl 20 to Sharpshooter
Warrior->lvl 10 to Berserker->lvl 20 to Chierftain
Commander->lvl 10 to General->lvl 20 to Marshal
Wizard->lvl 10 to Mage->lvl 20 to Archmage

you can only choose on lvl 10 on lvl 20 they just improve
and if you dont want to remember the names - just pick the abilities that are the one of the class on level 10
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mr.teach: scout->lvl 10 to archer->lvl 20 to Sharpshooter
Warrior->lvl 10 to Berserker->lvl 20 to Chierftain
Commander->lvl 10 to General->lvl 20 to Marshal
Wizard->lvl 10 to Mage->lvl 20 to Archmage

you can only choose on lvl 10 on lvl 20 they just improve
and if you dont want to remember the names - just pick the abilities that are the one of the class on level 10
Excellent reply - many thanks.

I just (minutes ago) directed a warrior towards the path of berserkerdom... this'll be fun to follow (for me). I have had 8 heroes till now, all of whom I managed to "misdirect" towards hybrid careers.
Post edited December 29, 2012 by gscotti
However...... I want to add that choosing a hybrid career for your hero should not necessarily impede you from achieving/setting a level 4 or 5 for a given attribute. Mathematically speaking, there is no obstacle.
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mr.teach: scout->lvl 10 to archer->lvl 20 to Sharpshooter
Warrior->lvl 10 to Berserker->lvl 20 to Chierftain
Commander->lvl 10 to General->lvl 20 to Marshal
Wizard->lvl 10 to Mage->lvl 20 to Archmage

you can only choose on lvl 10 on lvl 20 they just improve
and if you dont want to remember the names - just pick the abilities that are the one of the class on level 10
Hey Teach thanks for putting that in for us. I have a follow up question though. I know when scouts become Archers that they are able to use Double Shot and that Berserkers gain the "Berserk" ability which can come in handy. However what do the General and Mage get?

I have a Mage around level 15 and don't notice any new abilities from when he was a Wizard. I have read something on the forums here that he gets to cast 2 spells a turn?

OFF TOPIC - I don't know why but it kind of annoys me a bit that Wizards become Mages when in most games the Wizard is the more powerful. I play a mmorpg called Ragnorok and it's just odd because if your a Mage you can advance to either a Wizard or a Sage. After that you go High Wizard or Scholar and then WarLock and Sorcerer.
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gscotti: However...... I want to add that choosing a hybrid career for your hero should not necessarily impede you from achieving/setting a level 4 or 5 for a given attribute. Mathematically speaking, there is no obstacle.
well multi classing must have a drawback otherwise they would be insanely strong - just imagine a pure archer with ranged tactics on level 5 as added bonus - give him a army of ranged units and nothing gets even close to them

and for loynis question

the general increases the attack and counterattack of the units under his command and on level 20 that bonus is increased further (like the berserker becomes a chieftain on level 20 and gets a more powerful berserk ability 8 instead of 3 i think)
the mage gets increased spellpower and on level 20 he is able to cast two times per round (seriously broken because way too strong) ohh and the arches double shot costs less stamina after level 20

also all the multiclasses get certain bonuses as well - just some of the examples i remember - a warrior that multiclasses into a wizard gets soulsucking and thus restores Hp on kills (useless i think because a high level warrior has near endless hp and insane armor - he almost gets never killes unless he faces hardhitting enemies and those mostly come alone so he has no one to kill for hp restoration)
a warrior that multiclasses to commander becomes a holy knight and on level 20 gains a free resurrection practically doubling his hp because each battle he can die once and gets insta resurrected
a wizard multiclassing commander becomes an enchanter and the duration of his buffs and curses is increased (on top of his concentration skill if he has it) on level 20 this is increased even further - one of the few useful multiclasses i think - if you want to know why - have a look in the tavern ;)
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EvilLoynis: OFF TOPIC - I don't know why but it kind of annoys me a bit that Wizards become Mages when in most games the Wizard is the more powerful. I play a mmorpg called Ragnorok and it's just odd because if your a Mage you can advance to either a Wizard or a Sage. After that you go High Wizard or Scholar and then WarLock and Sorcerer.
Context is everything?
wizərd
Noun
A man who has magical powers, esp. in legends and fairy tales.

mage
Noun
A magician or learned person.
Synonyms
magician - sorcerer - wizard - magus - warlock - conjurer

In this case I think the context is translation from one language into another.


Back on topic
I actually find the Warrior-Wizard hybrid very useful during the early stages of a game (specifically early shards in the campaign) because it allows the hero to "iron man" through many more opposing enemy forces and provinces without needing direct access to supply line structures that may not yet be available (i.e. unlocked).
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mr.teach: also all the multiclasses get certain bonuses as well - just some of the examples i remember - a warrior that multiclasses into a wizard gets soulsucking and thus restores Hp on kills (useless i think because a high level warrior has near endless hp and insane armor - he almost gets never killes unless he faces hardhitting enemies and those mostly come alone so he has no one to kill for hp restoration)
I think it's called "Dark Knight" or such, and the soulsucking ability has been super-handy in my experience! I sent that fellow into countless battles all by himself - when attacked by a dozen or more giant slugs or trolls, the soulsucking topped up the HP really nicely. I think I'll respectfully disagree with you on this point.
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mr.teach: also all the multiclasses get certain bonuses as well - just some of the examples i remember - a warrior that multiclasses into a wizard gets soulsucking and thus restores Hp on kills (useless i think because a high level warrior has near endless hp and insane armor - he almost gets never killes unless he faces hardhitting enemies and those mostly come alone so he has no one to kill for hp restoration)
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gscotti: I think it's called "Dark Knight" or such, and the soulsucking ability has been super-handy in my experience! I sent that fellow into countless battles all by himself - when attacked by a dozen or more giant slugs or trolls, the soulsucking topped up the HP really nicely. I think I'll respectfully disagree with you on this point.
yes it is the dark knight - but because he is multiclass he can't get the level 5 skill that gives round attack - one of the biggest drawback of this multiclass because with a level 20+ chieftain and some stamina rings you can just round attack everything and clear a troll lair (10+ trolls) with your chieftain alone and still have 2/3 of your initial hp (also having berserk you don't get a damage penalty because of wounds but a bonus instead)
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gscotti: I think it's called "Dark Knight" or such, and the soulsucking ability has been super-handy in my experience! I sent that fellow into countless battles all by himself - when attacked by a dozen or more giant slugs or trolls, the soulsucking topped up the HP really nicely. I think I'll respectfully disagree with you on this point.
Barbarian can cast Vampiric spell and get times more health from round attack.
Dark knight need to use spells every battle to have same stats as warrior. It can use T3 and T4 spells, like Invulnerability or Reincarnation, but in pvp they will be dispelled anyway. In battle between Barbarian and Dark knight first will win, because he can take 2-3 T3 clerics with dispell/heal.
Mage - Warrior multiclass better than warrior-mage because:
1)It doesn't have penalty on exp like warrior
2)It have Resist and Theurgy bonuses
3)It have more spells(2 T4 slots).