Posted May 08, 2013
The serial patchers strike again. :)
Hi everyone,
A new update is now available for download. Here are the 1.0.6 patch notes:
Improved HUD for units on the tactical map.
The way unit speed animation changes has been improved.
Optimized tooltip display for mouse cursor movement.
Improved support of displays with 768 vertical pixels resolution.
Fixed ‘Lighting change’ mode functioning.
Multiplayer:
Mistiming problems fixes.
Fixed disconnection problems between the server and the game’s client in a multiplayer game and in the lobby.
There are now two game modes in multiplayer:
‘Advanced’ mode — number of points depends on the number of played games and achieved victories;
‘Classic’ mode — every player has an equal number of points (1000 at the moment).
Added icons for player statuses: ‘Player is looking for an opponent’, ‘Player is in the game’.
Added information display of other players’ spent points.
Updated prices for units, spells and items.
Improved chat.
Fixed:
‘Endless siege’ bug.
Berserk barbarian animation caused the game to crash.
Selected building is not correctly highlighted in the city screen.
Effects bug of ‘A portal to Chaos’ event.
Battle starts before some of the dialogues are over.
Capitals generating on neutral terrain types.
AI controlled hero doesn’t attack the castle’s garrison while it’s under siege.
Delays in selection, giving orders and showing tooltip for units.
Problem with necromancy skill and hero information display after the battle.
Inability to sell an item in some cases.
Bug that caused heroes to receive new skills and parameters earlier than intended.
Attack of the enemy castle with no units in the garrison.
Bug with provinces capturing where defenders could become guards in some cases.
Karma transfer from the shard map to the astral.
Killing a skeleton during a battle could cause the game to crash.
If the updater does not work, the patch is available here :
http://www.snowbirdgames.com/files/eador/updates/inline/1.0.6.zip
Hi everyone,
A new update is now available for download. Here are the 1.0.6 patch notes:
Improved HUD for units on the tactical map.
The way unit speed animation changes has been improved.
Optimized tooltip display for mouse cursor movement.
Improved support of displays with 768 vertical pixels resolution.
Fixed ‘Lighting change’ mode functioning.
Multiplayer:
Mistiming problems fixes.
Fixed disconnection problems between the server and the game’s client in a multiplayer game and in the lobby.
There are now two game modes in multiplayer:
‘Advanced’ mode — number of points depends on the number of played games and achieved victories;
‘Classic’ mode — every player has an equal number of points (1000 at the moment).
Added icons for player statuses: ‘Player is looking for an opponent’, ‘Player is in the game’.
Added information display of other players’ spent points.
Updated prices for units, spells and items.
Improved chat.
Fixed:
‘Endless siege’ bug.
Berserk barbarian animation caused the game to crash.
Selected building is not correctly highlighted in the city screen.
Effects bug of ‘A portal to Chaos’ event.
Battle starts before some of the dialogues are over.
Capitals generating on neutral terrain types.
AI controlled hero doesn’t attack the castle’s garrison while it’s under siege.
Delays in selection, giving orders and showing tooltip for units.
Problem with necromancy skill and hero information display after the battle.
Inability to sell an item in some cases.
Bug that caused heroes to receive new skills and parameters earlier than intended.
Attack of the enemy castle with no units in the garrison.
Bug with provinces capturing where defenders could become guards in some cases.
Karma transfer from the shard map to the astral.
Killing a skeleton during a battle could cause the game to crash.
If the updater does not work, the patch is available here :
http://www.snowbirdgames.com/files/eador/updates/inline/1.0.6.zip