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Wow, what an amazing game. "Dust: An Elysian Tail" tell the story of Dust, a being who has no recollection of who he is but soon encounters a duo of companions ready to accompany him on his journey of discovery: a talking sword named Ahrah, one of the fabled Blades of Elysium, and its protector, a cute, little, nimbat by the name of Fidget. Together they will help Dust piece together his memories and defeat the evil General Gaius.

This game plays pretty much like Castlevania and Dust incorporates new abilities as he progresses the story, abilities that are required to access areas previously unreachable so there is some backtracking. Dust levels up automatically so there's no manually assigning stats (this is only true for casual difficulty, in harder modes you can choose between manual and automatic stat assignment). The inventory lets you customize his armour, sword enhancement, rings, and pendant, plus there's a slot for food, which provides different types of healing, and another one for an odd assortment of items, from teleportation gems to treasure keys. Items can be bought at merchant posts or, alternatively, you'll find blueprints that'll allow you to craft your own, provided you have the necessary materials.

Combat is very fluid and feels extremely powerful what can sometimes compensate for its repetitive nature. At some point, I decided to use the Dust Storm with Projectiles combo to settle conflicts quickly. Indeed, you can use it to defeat 90% of all enemies in the game without a hitch. So if you're looking for a game where you need to strategize combats, this isn't it.

The dialogue and voice acting is surprisingly good and Fidget easily became my favourite. If this game has one glaring problem is that the instances where Dust gets to talk to Fidget or any other character in the game are separated by tons of combat and when they do appear they bombard you with lots of it. Personally, I would have preferred more, if shorter, dialogue events between fights to break up the monotony of combat.

Needless to say, both the soundtrack and the art style are superb. The story has some twists and turns and, certainly, a few plot points are not explained as thoroughly as I would've liked (some not at all). I also think Dust reacted surprisingly well to the main twist, maybe even too much so. Some measure of outrage would not have been out of place I believe. However, none of this detracts from the fact that I connected with these characters to the point I shed a few tears at some heartwrenching moments despite having seen them coming from a mile away. It is that good.

"Dust: An Elysian Tail" puts many AAA titles to shame. It's a purchase well worth full price, clocking around 11 hours at around 85% completion, and an experience you won't forget anytime soon. I for one am looking forwards to playing more Elysian Tails...
Post edited December 25, 2013 by OdanUrr
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OdanUrr: Dust levels up automatically so there's no manually assigning stats.
That's only true if you're playing on Casual. On all other difficulties, you can choose between manual and automatic stat assignment.
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OdanUrr: Dust levels up automatically so there's no manually assigning stats.
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Gaunathor: That's only true if you're playing on Casual. On all other difficulties, you can choose between manual and automatic stat assignment.
Didn't know that. Thanks for the heads up!

EDIT: Fixed the review.
Post edited December 25, 2013 by OdanUrr
I quite not agree with calling this game "metroidvania" as some review do. There is n really openworld, since location separated...ofc there is some abilities which allows replaying certain locations, but nothing more.
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Redfern: I quite not agree with calling this game "metroidvania" as some review do. There is n really openworld, since location separated...ofc there is some abilities which allows replaying certain locations, but nothing more.
Is there a requirement that all the level maps of a metroidvania must be directly connected to each other, instead of being able to choose which one to go to through an overland map?
Post edited January 06, 2014 by kalirion
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Redfern: I quite not agree with calling this game "metroidvania" as some review do. There is n really openworld, since location separated...ofc there is some abilities which allows replaying certain locations, but nothing more.
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kalirion: Is there a requirement that all the level maps of a metroidvania must be directly connected to each other, instead of being able to choose which one to go to through an overland map?
I dont think there is some strict specifications, but usually Metroidvania features open world with more or less seamless transition between maps (like, um, Metroid), and "bloked" paths usually should connect areas with each other.
Dust, actually dont feature anything like that. Areas is connected only via overworld selector, and barriers mostly protects only treasures, without any plot significant things. You can ignore all that slide paths and vines without problem.
So, basically, Dust is as much of Metroidvania as,say, Super Mario World.
Its not making it bad game, actually i think its very good, but if you want real metroidvania, better look at Valdis or even Operation Smash recently featured on IndieGameStand.
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Redfern: I quite not agree with calling this game "metroidvania" as some review do. There is n really openworld, since location separated...ofc there is some abilities which allows replaying certain locations, but nothing more.
To be fair, I never mentioned Metroid in my review. I only compared it to Castlevania because I played some titles and Dust is similar in some respects.
The art style was my favorite part. I just love furries so much :3
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bingo44: The art style was my favorite part. I just love furries so much :3
I've always liked games and stuff with anthro/furry characters in it
i feel like they just look awesome
Actually i did not like the combat very much. You can annihilate almost every enemy including bosses with duststorm while flying left and right so quickly that you hardly ever get hit in return. Theroretically there is a limit for using this ability but in reality it does not prevent you to spam it over and over with some very short breaks in between. It's not only the easiest way to kill stuff you also get rewarded with the longest combo-chains doing so.
The only thing I hated about this game was: You're using dead soldiers' Dog Tags as crafting Material, which in my opinion is quite impious.