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In the Windows version 1.5.7 after I click a throne room skin in Extras->DLC nothing changes. I did not pre-order the game, so there are two possible bugs:
1. If the pre-order bonus was not released to all buyers, the option should not be there at all.
2. If the option is there for a reason or it wasn't supposed to show up but was supposed to work if it's there regardless, we have a problem with the option actually working.

Just to get it out of the way, I tried restarting and repairing the game installation.
Post edited April 06, 2019 by Morsealworth
avatar
Morsealworth: In the Windows version 1.5.7 after I click a throne room skin in Extras->DLC nothing changes. I did not pre-order the game, so there are two possible bugs:
1. If the pre-order bonus was not released to all buyers, the option should not be there at all.
2. If the option is there for a reason or it wasn't supposed to show up but was supposed to work if it's there regardless, we have a problem with the option actually working.

Just to get it out of the way, I tried restarting and repairing the game installation.
I got the same exact problem, hopefully it gets fixed!
Looking back at others reviews on a variety of forums, and websites> I wanted to ask here, why was a feature that was available (LAN gameplay) removed? What was the exact reason to force the MP component into a DRM only environment? This is completely against what GOG stands for i thought? What was the specific reason for removing LAN MP and forcing it to be tethered to the 3rd party services?
Dungeons 3 Complete Collection


Theme - Horde, Theme - Demon is missing here

lg
I run into some issues when launching Dungeons 2 on my Macbook Pro 2019:

Game works smoothly up until i go to Single Player -> Campaign which causes a small freeze and nothing further happens. Running the executable from terms shows:

```
Unhandled Exception:
System.NullReferenceException: Object reference not set to an instance of an object
at Realmforge.Shared.RakNetServer.Dispose () [0x00000] in <filename unknown>:0
at Realmforge.Internal.Server.NetworkServer.Dispose () [0x00000] in <filename unknown>:0
at Realmforge.Shared.RakNetNetwork.Finalize () [0x00000] in <filename unknown>:0
```

Detailed logs:

```
-1# 21:46:08.508 [Default] Info> --- Environment information ---
Machine: redacted
Now: 2022-05-13 21:46:08 (UTC)
CurrentDirectory: /Applications/Dungeons 2
Env.OSVersion: Unix 21.4.0.0
Env.Version: 4.0.30319.17020
MonoVersion: 3.99.0 (master/acbe5f5 Thu Apr 16 18:23:32 CEST 2015)
Environment.GetEnvironmentVariables: TERM_PROGRAM=iTerm.app TERM_PROGRAM_VERSION=3.4.12 P9K_SSH=0 PWD=/Users/redacted _P9K_TTY=/dev/ttys000 XPC_FLAGS=0x0 TERM=xterm-256color COLORFGBG=15;0 COMMAND_MODE=unix2003 MONO_GC_PARAMS=major=marksweep-par,concurrent-sweep,nursery-size=16m _WAPI_PROCESS_HANDLE_OFFSET=2 LSCOLORS=Gxfxcxdxbxegedabagacad LC_TERMINAL=iTerm2 MallocSpaceEfficient=0 __GIT_PROMPT_DIR=/usr/local/Cellar/zsh-git-prompt/0.5 ZSH=/Users/redacted/.oh-my-zsh MallocNanoZone=0 ITERM_PROFILE=Default SSH_AUTH_SOCK=/private/tmp/com.apple.launchd.uWHYgKiHbu/Listeners LD_LIBRARY_PATH=Dungeons2.app/Contents/Plugins/RakNet.bundle/Contents/MacOS/ ITERM_SESSION_ID=w0t0p0:D815E9E9-BAAC-4985-9546-77589ED5B994 LC_TERMINAL_VERSION=3.4.12 LESS=-R PATH=redacted TERM_SESSION_ID=w0t0p0:D815E9E9-BAAC-4985-9546-77589ED5B994 LANG=pl_PL.UTF-8 TMPDIR=/var/folders/gf/2xhnz5l56m36l1jkldxfjtgm0000gn/T/ PAGER=less __CF_USER_TEXT_ENCODING=0x1F5:0x1D:0x2A P9K_TTY=old HOME=/Users/redacted EDITOR=subl -w XPC_SERVICE_NAME=0 SHLVL=1 LOGNAME=redacted _=/Applications/Dungeons 2/Dungeons2.app/Contents/MacOS/Dungeons2 GIT_PROMPT_EXECUTABLE=python SHELL=/bin/zsh COLORTERM=truecolor __CFBundleIdentifier=com.googlecode.iterm2 MONO_DISABLE_SHARED_AREA=true
Version: v1.6.1.31-@4b4f85d
-1# 21:46:08.510 [Default] Info> Hello world (of dedicated server)!
> LogBuffer.AddLogInternal() in :0
LogBuffer.LogInfo() in :0
LoggingBase`1.Info() in :0
LoggingBase`1.Info() in :0
LoggingBase`1.Info() in :0
MainClass.Main() in :0
-1# 21:46:08.510 [Default] Info> cmd args: --logfolder --singleplayer --client-pid 54499
> LogBuffer.AddLogInternal() in :0
LogBuffer.LogInfo() in :0
LoggingBase`1.Info() in :0
LoggingBase`1.Info() in :0
LoggingBase`1.Info() in :0
MainClass.Main() in :0
-1# 21:46:08.512 [Default] Info> Config loaded: <Entity ID 0>
> LogBuffer.AddLogInternal() in :0
LogBuffer.LogInfo() in :0
LoggingBase`1.Info() in :0
LoggingBase`1.Info() in :0
LoggingBase`1.Info() in :0
ConfigManager.LoadAllConfig() in :0
MainClass.Main() in :0
-1# 21:46:08.650 [Default] Error> System.TypeInitializationException: An exception was thrown by the type initializer for RakNet.RakNet ---> System.TypeInitializationException: An exception was thrown by the type initializer for RakNet.RakNetPINVOKE ---> System.TypeInitializationException: An exception was thrown by the type initializer for SWIGExceptionHelper ---> System.DllNotFoundException: RakNet
at (wrapper managed-to-native) RakNet.RakNetPINVOKE/SWIGExceptionHelper:SWIGRegisterExceptionCallbacks_RakNet (RakNet.RakNetPINVOKE/SWIGExceptionHelper/ExceptionDelegate,RakNet.RakNetPINVOKE/SWIGExceptionHelper/Exception Delegate,RakNet.RakNetPINVOKE/SWIGExceptionHelper/ExceptionDelegate,RakNet.RakNetPINVOKE/SWIGExceptionHelper/E xceptionDelegate,RakNet.RakNetPINVOKE/SWIGExceptionHelper/ExceptionDelegate,RakNet.RakNetPINVOKE/SWIGException Helper/ExceptionDelegate,RakNet.RakNetPINVOKE/SWIGExceptionHelper/ExceptionDelegate,RakNet.RakNetPINVOKE/SWIGE xceptionHelper/ExceptionDelegate,RakNet.RakNetPINVOKE/SWIGExceptionHelper/ExceptionDelegate,RakNet.RakNetPINVO KE/SWIGExceptionHelper/ExceptionDelegate,RakNet.RakNetPINVOKE/SWIGExceptionHelper/ExceptionDelegate)
at RakNet.RakNetPINVOKE+SWIGExceptionHelper..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at RakNet.RakNetPINVOKE..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at RakNet.SystemAddress..ctor () [0x00000] in <filename unknown>:0
at RakNet.RakNet..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Realmforge.Shared.RakNetServer..ctor (Boolean useMasterServer, Boolean isQuickgame, Boolean singleplayer, Boolean embedded, UInt32 maxPerConnectionOutgoingLimitInbitsPerSecond) [0x00000] in <filename unknown>:0
at Realmforge.Internal.Server.NetworkServer..ctor (Boolean useMasterServer, Boolean isQuickgame, Boolean singleplayer, Boolean embedded) [0x00000] in <filename unknown>:0
at dedicated.server.MainClass.Main (System.String[] args) [0x00000] in <filename unknown>:0
> LogBuffer.AddLogInternal() in :0
LogBuffer.LogException() in :0
LoggingBase`1.Error() in :0
LoggingBase`1.Error() in :0
MainClass.Main() in :0
-1# 21:46:08.651 [Default] Info> Shoutdown server because we left main loop...
> LogBuffer.AddLogInternal() in :0
LogBuffer.LogInfo() in :0
LoggingBase`1.Info() in :0
LoggingBase`1.Info() in :0
LoggingBase`1.Info() in :0
MainClass.Main() in :0
```
Post edited May 14, 2022 by Demonsthere
After recently updating my NVIDIA graphics card drivers to 516.40, Dungeons 3 no longer works at all.
I've had multiple crashes on the loading screen, just before it gets to the main menu. I tried everything but rolling back the graphics drivers seems to be the only thing that works.
This needs to be looked into.
avatar
crazychik: After recently updating my NVIDIA graphics card drivers to 516.40, Dungeons 3 no longer works at all.
I've had multiple crashes on the loading screen, just before it gets to the main menu. I tried everything but rolling back the graphics drivers seems to be the only thing that works.
This needs to be looked into.
I can confirm. D3 doesn't work with 516.40. Game crashes just after loading the main menu.
(nvwgf2umx.dll caused an Access Violation (0xc0000005))
avatar
crazychik: After recently updating my NVIDIA graphics card drivers to 516.40, Dungeons 3 no longer works at all.
I've had multiple crashes on the loading screen, just before it gets to the main menu. I tried everything but rolling back the graphics drivers seems to be the only thing that works.
This needs to be looked into.
avatar
Pavew: I can confirm. D3 doesn't work with 516.40. Game crashes just after loading the main menu.
(nvwgf2umx.dll caused an Access Violation (0xc0000005))
This has been fixed by NVIDIA as mentioned on steam and the NVIDIA driver page.
Not sure if anyone is still checking this thread, but I'm experiencing a bug that's making gameplay really annoying. I can only use spells in the overground once or twice per campaign level. After casting any given spell a couple times, all spells aboveground are disabled, and it just says "invalid target" when I try to use them. This is happening with the catapults on the catapult level as well. They won't work at all.

I'm running the game on a MoacBook Pro with Big Sur, and had to use a workaround in terminal posted by another user to even get the game running.
Post edited January 27, 2023 by maggotbaby