dtgreene: Of note, from what I have read, in DKQ, a Kender Thief/Cleric can use 6th and (if neutral) 7th level spells, meaning that character can be a functional healer.
Unfortunately, when making DQQ, they decided that characters with 16 or less Wisdom can't use 6th or 7th level cleric spells, making such characters useless as healers (let's face it, Heal is the only viable healing option other than resting at high levels, unless you purposefully kill and cast Resurrection on a (non-elf) character), and Kender are limited to 16 Wisdom. (Of course, you could get around that by hex-editing the save file and raising your Kender's wisdom, but most would consider that cheating.)
I thought they implemented that for Death Knights of Krynn as well - at least according to the manual. Guess I'm gonna find out (although my party has three clerics + a knight so no biggie).
As for thieves - one of my favorite parties was made up of multiclassed thieves save for one human knight. Had a blast just backstabbing everything:
Human Knight
Hill Dwarf Fighter/Thief
Hill Dwarf Fighter/Thief
Kender Cleric of Majere/Thief
Qualinesti Elf White Mage/Thief
Qualinesti Elf Red Mage/Thief