Posted June 10, 2023
dtgreene: Just looked up some things about the game, and there's some important things to mention:
* Rangers do not get any extra attacks, mainly because they can only reach level 7 and the rules don't give them their first extra half attack until level 8. (Other classes can reach level 8.) (Note that Rangers do get extra attacks later in the series, but are still behind other fighter-types until the third game.)
* Knights get the same extra hit dice at 1st level, only they actually get d10 rather than d8.
Because of this (particularly the first point), I really can't recommend a Ranger for this game.
ArthurWalden: Actually, I might want to dispute her recommendation a bit. * Rangers do not get any extra attacks, mainly because they can only reach level 7 and the rules don't give them their first extra half attack until level 8. (Other classes can reach level 8.) (Note that Rangers do get extra attacks later in the series, but are still behind other fighter-types until the third game.)
* Knights get the same extra hit dice at 1st level, only they actually get d10 rather than d8.
Because of this (particularly the first point), I really can't recommend a Ranger for this game.
You said you were thinking of playing the whole Krynn series. According to Stephen J. Lee, there is less experience available in the Krynn games than in the Forgotten Realms pool series (maybe much less). In light of this, it may be best to plan your party for the whole series ahead of time and then stick with those exact characters for all three games. I don't know how feasible starting a new character is later game is given how extremely difficult the last game is.
For example, if it turns out to be easy to farm XP near the end of Death Knights, you could create the characters you want for Dark Queen and level them up then before you do the transfer. You won't be able to go past 14 (18 for thieves), but you can at least get to that point, which will allow you to level up to level 15 right at the start of Dark Queen (you just need to get 1 XP and then find a trainer).
On the other hand, unless you're willing to do a lot of reloading level ups, you won't have maxed rolled HP for the levels gained in Death Knights, but you can use Modify Character to start a new Dark Queen character with maxed HP.
One other thing to note:
* Knights need more XP in the higher orders. This means you can keep more XP at any given level up if you're in a higher order. Therefore, you can keep more XP into Dark Queen if you end Death Knights as a Knight of the Rose, who levels up very slowly. (Note that, in other situations, doing this second promotion might not make sense, but in this special case, it might.)
(Of course, as far as I know, XP farming might not be easy in Death Knights, or might be easier in Dark Queen. Perhaps someone more familiar with the games could let us know?)
There's one other interesting case of a character being really good in one game but not in the next, and that involves the Kender Cleric/Thief. From what I gather, there are a few differences:
* Tabletop rules dictate that you need 17 Wisdom to cast level 6 Cleric spells, including what is by far the strongest healing spell that isn't a revive (and the one that is a revive is a level higher). Kender can only get 16 Wisdom. From what I've read, Death Knights does not enforce this, but Dark Queen does.
* Apparently, there are fewer opportunities to backstab in Dark Queen than in Death Knights.
* Death Knights has a postgame bonus dungeon (a feature that I don't recall being common at the time). Apparently, unlike most of the rest of the Gold Box games, thief skills are actually important here, so you'll want a thief. (Otherwise, from what I understand, thief skills (other than backstabbing) are mostly useless in SSI RPGs.)
Post edited June 10, 2023 by dtgreene