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Just a warning. Once you pass the Eye Door, there is no turning back and no way to heal.

Likely a restart for me :/
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danubis: Just a warning. Once you pass the Eye Door, there is no turning back and no way to heal.

Likely a restart for me :/
Don't forget that you can save your characters by Dropping them from the party, and then Adding them into a new party.

By the way, have you checked out the other topics I made?

Also, what is your party? (I'm curious here.)
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dtgreene: Don't forget that you can save your characters by Dropping them from the party, and then Adding them into a new party.
Hmmm, wonder if I can do this mid game to refresh their spells/HP.


I have a Half Giant Gladiator, a Thri-Kreen Fighter/Druid, Halfing Cleric, and Half Elf Preserver/Rogue.
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dtgreene: Don't forget that you can save your characters by Dropping them from the party, and then Adding them into a new party.
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danubis: Hmmm, wonder if I can do this mid game to refresh their spells/HP.

I have a Half Giant Gladiator, a Thri-Kreen Fighter/Druid, Halfing Cleric, and Half Elf Preserver/Rogue.
What you could do is as follows:

1. Get a save file that is right by a campfire.
2. Drop characters from your current save.
3. Add characters to the save by the campfire.
4. Use the campfire.
5. Drop the characters who just rested.
6. Add them back to your main save.

(It might be best to use a different save slot just in case you make a mistake.)

By the way, why are you using a single class Cleric, especially since they don't get Cosmos spells above 3rd level?

My party has the same races and similar classes, but with extra multi-classing.
Half-Giant Ranger/Psionicist, Thri-Kreen Fighter/Druid/Psionicist, Halfling Druid/Psionicist, and Half Elf Fighter/Thief/Preserver. I have only just started. (Immediately after winning the first arena match, they made me fight again immediately for some reason.)
Thanks for the suggestion. I actually just dropped all my guys, started a new game then added them in. I'm into the sewers with about 15 minutes played, so a decent recovery.


My cleric isn't multied because I wanted him to level up quickly and have the best spell casting he could. I recognize now that its perhaps not the best strategy for this game.
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danubis: Thanks for the suggestion. I actually just dropped all my guys, started a new game then added them in. I'm into the sewers with about 15 minutes played, so a decent recovery.

My cleric isn't multied because I wanted him to level up quickly and have the best spell casting he could. I recognize now that its perhaps not the best strategy for this game.
Thing is, I don't see it worth having a fast leveling caster when the character's access to higher level spells is severely limited; a Druid works better if you want that. (Clerics never get Cure Serious/Critical Wounds, whereas Druids do.)
Your cleric is fine, keep him! :)

It's this kind of tough love I wish still existed somewhere in today's game design. Any current game would have at least 3 different main characters giving a guaranteed warning of what was to come. And they'd still probably have an escape hole or reload you back to the entrance. What a sea change.
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bismuthdrummer: Your cleric is fine, keep him! :)

It's this kind of tough love I wish still existed somewhere in today's game design. Any current game would have at least 3 different main characters giving a guaranteed warning of what was to come. And they'd still probably have an escape hole or reload you back to the entrance. What a sea change.
Personally, I think doing it without a warning is bad form on the part of the game designer.

Consider that Wizardry 4 gives a clear warning before it traps you in an area. Yes, Wizardry *4* does that, and it's neither a modern game nor a game that could be considered to be gentle on the player.

(Have you played Wizardry 4? In particular, have you played it enough to get hit by MAKANITO at least once?)
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dtgreene: Personally, I think doing it without a warning is bad form on the part of the game designer.

Consider that Wizardry 4 gives a clear warning before it traps you in an area. Yes, Wizardry *4* does that, and it's neither a modern game nor a game that could be considered to be gentle on the player.

(Have you played Wizardry 4? In particular, have you played it enough to get hit by MAKANITO at least once?)
I wasn't meaning to imply that all games of the era were this cruel -- only that some were. And cruel though it may be, a player who is saving regularly wouldn't have a problem recovering if they do get stuck. So the trap really only punishes the loose players.

I haven't played Wizardry 4, no, but I believe that. The sea change I'm referring to is precisely your perspective - a popular and understandable one - that has now dominated and set the standard for games. It is now unacceptable to 'surprise' the player in any such way, eschewing the artistic and hardcore feel that many of these retro games have in contrast. Yes many games implemented poorly or were simply saving development resources. But the perception from gamers I knew at the time was that it was part of the game's style and not some irreparable crime.

I'm sure there are counterveiling exceptions in the current day, but I see the pendulum as being stuck in favor of bubble-wrapped game design and not likely to ever swing back.