Are you building the workshop early enough in the level? As I understand it, there is a limit to the number of creatures you will be able to get through a portal (you'd have to do some research for more details; I'm not clear on those details myself). If you wait too long, you might be hitting the creature limit. You should get a troll in the same level the workshop is introduced, after you build at least a 3x3 workshop.
Sometimes though, you might not get creatures that default to working in the workshop (or default to researching). You can assign creatures to work in a room by picking them up and dropping them into that room. Note that some creatures will NOT do some jobs. For example, warlocks won't work in a workshop, and trolls won't work in a library. Some creatures, like beetles, don't have a default job, but they'll do whatever you assign them to do (they might not do it well, but they'll work at it).
I think Dragons might be the creature that tends to stay busiest (they'll try to research if they can, then try to train, then they just sleep), and Horned Reapers are the fussiest (in my latest play through they wouldn't research or work in the workshop, but assigning it to a guard post room keeps it busy so it doesn't get bored and angry, and a guard post doesn't have 'work fees' like a training room).
One other thing, while I'm thinking about it. In some levels, you may have gold supply issues. The traps and doors that are made in the workshop can be placed and then sold for gold. This gold doesn't appear as a pile in your treasury, but it is added to your gold total. There is a gold pop-up when you sell a trap, but there is no such pop-up when you sell a door (though you do get the gold). The "stronger" traps/doors sell for more, take more time to make, and have a larger minimum workshop size requirement (a 5x5 workshop should be able to make any available trap/door). So it can be a good idea to assign creatures to the workshop if you don't need them doing something else. This can also occupy most of the creatures that train naturally and prevent them from spending your gold by training; alternately, you could just place doors on all openings leading into the training room and lock those doors (assuming you built it such that locked doors can block all access).
Post edited September 12, 2014 by Bookwyrm627