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Uh im not sure how you are supposed to do this level. You cant seem to cross the water without bridges unless you spam call to arms because creature AI is retarded (what is the point of not allowing you to build bridges?).

I took my time training my troops up and then the enemy keeper easily captured the avatar....then when i tried to attack the enemey keeper i found that he was scavenging EVERYTHING i had except orcs.....and he has like 40+ creatures compared to my 20+. So when i attacked, he wiped the floor with me....

I cant train most of my creatures because i need them in the scavenging room to avoid getting scavenged. I dont get how this level is supposed to work? I cant take any prisoners either bvecause my main force consists of dragons which disallow taking prisoners....

I cant get the keeper to attack my trap filled dungeon either, the most he will advance is the water area outside his base....but he stops there and wont attack me.

Edit : On second playthrough i tried to rush the avatar's castle ASAP, but the place was empty, no avatar or heroes, and even though i destroyed the dungeon heart, i couldnt claim the tiles because i cant build bridges. I think this level is bugged, you cannot proceed if the avatar iis captured by the enemey keeper as the game does not give you bridges when the avatar is captured by the enemey keeper, only when the avatar is killed....

I also have no idea how the enemy keeper is taking out the avatar so fast....
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Post edited February 21, 2014 by Question
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Question: Uh im not sure how you are supposed to do this level. You cant seem to cross the water without bridges unless you spam call to arms because creature AI is retarded (what is the point of not allowing you to build bridges?).

I took my time training my troops up and then the enemy keeper easily captured the avatar....then when i tried to attack the enemey keeper i found that he was scavenging EVERYTHING i had except orcs.....and he has like 40+ creatures compared to my 20+. So when i attacked, he wiped the floor with me....

I cant train most of my creatures because i need them in the scavenging room to avoid getting scavenged. I dont get how this level is supposed to work? I cant take any prisoners either bvecause my main force consists of dragons which disallow taking prisoners....

I cant get the keeper to attack my trap filled dungeon either, the most he will advance is the water area outside his base....but he stops there and wont attack me.

Edit : On second playthrough i tried to rush the avatar's castle ASAP, but the place was empty, no avatar or heroes, and even though i destroyed the dungeon heart, i couldnt claim the tiles because i cant build bridges. I think this level is bugged, you cannot proceed if the avatar iis captured by the enemey keeper as the game does not give you bridges when the avatar is captured by the enemey keeper, only when the avatar is killed....

I also have no idea how the enemy keeper is taking out the avatar so fast....
There is a stretch of winding land that you can tunnel out to form a land bridge.

You can't take your time in this level at the start, there is a reason you are given so many increase level specials. It's because you have to get to the middle quickly.

The enemy keeper starts with the avatar captured from the beginning of the level, the best way to take him back is to capture the level 10 witch you fight and use her to blow him off the prison island.

You don't need to attack the enemy keeper to win, what you might want to do if you really do want to kill the keeper is to wait for him to run out of money, that's what I did.

Dragon's don't disallow taking prisoners :P I don't know where you got that impression. It's definitely worthwhile to capture and convert all the heroes you can during the starting phase, especially the witch and horned reaper.

I doubt the keeper would attack your trap filled dungeon, he's fairly passive once you have killed the hero's dungeon heart.

I hope this helps and best of luck 3rd time around :)

Edit : marked the land bridge with an arrow.
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Post edited February 21, 2014 by agent00x
I love this level, but that's because I'm a sucker for trying to outwit the stupid AI Keepers.

What I always do these days is build a huge library, slap everyone to hurry research, build a 5x6 graveyard, get a vampire, build a tiny temple, build a scavenge room, and then micro-manage scavenging. If I see my vampire start to have the little scavenge icon over his head, I drop him on the temple for a second to protect him, then dump him back in the scavenger room. It can be a PITA hectic task, but before long I end up with the enemy Keeper's vampire and then I start scavenging most of his other creatures until he doesn't have many left and I've had to build a ton of lairs to house everyone.

Then finishing the map is easy.

Fun times.

Outside of that, if you don't move fairly fast to take over the middle area, as mentioned above, the enemy Keeper takes it over and you'll find yourself occasionally harassed by him, as well as being constantly scavenged. But oddly, if you take it over before he does, he pretty much leaves you alone/doesn't try to advance.
See this :
http://dk.youfailit.net/levels/dklevel20.html

And this :
https://www.youtube.com/watch?v=4H3Hz1sc6Dc
I find the scavenger room extremly annoying because i cant fight the avatar while my creatures are getting scavenged...

Also the inability to build bridges really gimps you. So is the inability to get warlock since your research is nil till you can spam treasure rooms for dragons.

I managed to use the witch to blow the avatar into the enemy dungeon, but the enemey keeper easily took him out and the avatar zerg rushed my dungeon, not his. I had tons of traps but it still wasnt enough to help.

I re-did the level with bridges enabled, scanvenger room disabled and warlocks enabled and it was much more fair. Its really annoying to move creatures a long distance with call to arms since they keep wandering off outsides its radius of influence.

But even with literally even tile filled with traps all the way from the hero spawn locations, some of the heroes other than the avatar/knight actually made it to my dungeon heart....the WOP traps dont seem very impressive.
You can protect your creatures from scavenging by using the temple. Or just mass orcs, since the other keeper doesn't have them.

This is the last level, it's supposed to be hard, the lack of bridge is one way this is achieved.

Dragons need 15 tiles of Lair and 25 tiles of Treasure room - since those are cheap, I don't really see what is blocking you.

You could try using Barracks + Possession instead of Call to Arms. Not sure it would be more effective though...

Try boulder traps. They're overpowered.
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Question: I find the scavenger room extremly annoying because i cant fight the avatar while my creatures are getting scavenged...

Also the inability to build bridges really gimps you. So is the inability to get warlock since your research is nil till you can spam treasure rooms for dragons.

I managed to use the witch to blow the avatar into the enemy dungeon, but the enemey keeper easily took him out and the avatar zerg rushed my dungeon, not his. I had tons of traps but it still wasnt enough to help.

I re-did the level with bridges enabled, scanvenger room disabled and warlocks enabled and it was much more fair. Its really annoying to move creatures a long distance with call to arms since they keep wandering off outsides its radius of influence.

But even with literally even tile filled with traps all the way from the hero spawn locations, some of the heroes other than the avatar/knight actually made it to my dungeon heart....the WOP traps dont seem very impressive.
don't use the witch to blow him into the enemy keeper's dungeon, use the witch to blow him back onto your path, so you can prison him and convert him.

the ending is meant to be very tough, the traps are meant to help, and not be the be all and end all, you have lots of strong creatures, especially 2 level 10 horned reapers and hopefully a level 10 avatar to help you out in the fight.
Post edited February 22, 2014 by agent00x
Its pretty easy if you can claim the tiles near the prison, build bridges and assault the avatar normally.

Without bridges or the ability to claim the tiles, you have to very slowly use call to arms to move all your creatures there, and thats not hte micro management i want to do...

And i dont get why the avatar doesnt attack the enemy keeper....
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Question: Its pretty easy if you can claim the tiles near the prison, build bridges and assault the avatar normally.

Without bridges or the ability to claim the tiles, you have to very slowly use call to arms to move all your creatures there, and thats not hte micro management i want to do...

And i dont get why the avatar doesnt attack the enemy keeper....
You'll find the lack of certain rooms in the deeper dungeons poses its own challenge, like belial where you cannot personally build a hatchery, just have to capture ones you find, and you do not start with a big one.
The avatar doesn't attack the enemy keeper because he can't cross lava. And in this mission he's supposed to have been imprisoned by that keeper anyway.
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BlueTemplar: The avatar doesn't attack the enemy keeper because he can't cross lava. And in this mission he's supposed to have been imprisoned by that keeper anyway.
Convert the L10 witch and use her to blow him over the lava.

Hope that helps.