ProMeTheus112: I ran into this crash multiple times playing the campaign first 12 missions or so :/
I like to make large dungeons with many paths and in some cases take time before I attack enemies. So I run into this crash 30minutes into the game or so.
so GoG's DK2 is bad too... I asked for refund for DK1, bought them together, hope they'll refund DK2. Its pretty sad, man in particular I love DK1, I think it's quite captivating, but it's hard to keep playing it in these conditions. Basically I understand it's gonna happen more if dungeon is large with more paths, and if you stay longer on a map and if you attack or finish off your ennemies later. So I could
tend to avoid it by making smaller and simpler dungeons with less paths, stay a shorter time on maps and attack opponents earlier and try to win earlier. That's a lot to put up with imo :/ for a game like this! And I read that as a important limiter of playstyle. Besides I understand (and remember) it did NOT crash that often back in the day!
Could you do me one favor, that might help solving the pathfinding bug. Reinstall KeeperFX, but an
old version instead, try it with 0.4.2, play like you usually do and tell me if you also have the pathfinding crash in that version (you might not, and that will solve your issue). If not, update to 0.4.3 and later 0.4.4 so we can see if indeed this issue has become more common now than it has been in the past and when this has started.