Changelog for Patch 1.0.17 (added 17 May 2019):
A new build with bug fixes and balancing tweaks. Thanks to all for the feedback!
Changes:
- Show a friendlier message in case there are no audio devices enabled in Windows
- Locked doors which should be locked in Deathtrap Dungeon and The Dark Ritual
- Balancing tweaks to Willow Flute
- Balanced spellbooks
- Added missing range to the description of Regenerate
- Bug fix: Dodge ability's Counter-attack powers deals incorrect damage
- Bug fix: it's possible to melee attack through portcullises in The Oak Shield's Demand under certain conditions
- Bug fix: game crashes when Stirling uses a potion on himself
- Bug fix: game crashes with "render.lua:0: material not defined: default" error sometimes when a mob has multiple conditions
- Bug fix: game crashes in The Void in certain conditions
- Bug fix: In The Young Usurper the explosives will go off even after they have been disabled
- Bug fix: the health of Darkness Orbs in Ritual of the Moon is inconsistent after restarting the mission
- Bug fix: game crashes when a Shido commits suicide by whilwinding an exploding barrel
- Bug fix: shortcut for tactical mode does not work while an ability dialog is displayed
- Bug fix: "Unused Action Point Warning" and "Confirm Friendly Fire" options don't work
- Bug fix: fixed warning "undefined animation 'stand_up' for object 'xxx'" when using focused revive
- Bug fix: fixed "can't invert a singular matrix" error, which can occur in The Shido in Trouble in certain conditions
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Changelog for Patch 1.0.18 (added 20 May 2019):
- Cinematics can be skipped by pressing ESC twice
- Clarified Eight Winds description
- Added missing description for Oghmi's special ability
- Bug fix: game sometimes (rarely) crashes when a mob received elemental damage (e.g. fire, lightning or cold damage)
- Bug fix: enemies with Steal Spell ability target invisible heroes
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Changelog for Patch 1.0.19 (added 20 May 2019):
- Fixed cinematic skipping issues
- Bug fix: Barbed power of Barbed Chainshirt works even when the attacker is not adjacent
- Bug fix: game crashes when a dodging frozen hero is attacked in certain conditions
- Bug fix: "No Mercy!" achievement does not unlock
- Bug fix: crash when a Shido commits suicide by casting ice on itself
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Changelog for Patch 1.0.20 (added 20 May 2019):
- Bug fix: caltrops are visible in after battle cinematics
- Bug fix: caltrops are left behind when usings Tears of Aether on them
- Bug fix: a barrel on top of a knocked out hero can't be targeted
- Bug fix: in the penultimate fight, the battle becomes unwinnable if a hero is removed from the map under certain conditions
- Bug fix: you can attack charmer with whirlwind
- Bug fix: invisibility does not end when the creature performs offensive action
- Bug fix: Gelatinus deals physical damage instead of lightning damage
- Bug fix: some dialogue lines refer to heroes by their default names even when they have been renamed
- Bug fix: Draw ability can't be used on a square occupied by a creature, corpse or a chasm
- Bug fix: focused ice shows incorrect damage preview
- Bug fix: lightning spell effects don't work in The Ritual of the Moon and Captured missions
- Bug fix: The Black-hooded Man crashes if the boss dies while performing a melee attack
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Changelog for Patch 1.0.22 (added 22 May 2019):
- It's now possible to view equipment and abilities during a mission by selecting Re-equip and then Cancel in the Re-equip dialog
- Fixed "Warning! undefined animation rescue for object thief" in The Shido in Trouble
- Don't allow casting ice spell twice on the same square when focused, because it does not make sense
- Spectacles range bonus no longer applies to movement abilities, only ranged attacks and abilities
- Fixed issues with Pull ability
- Bug fix: game crashes when the Ice Demon is killed under certain conditions
- Bug fix: white tetra in Temple of the Stone cannot be picked up if placed on a pedestal
- Bug fix: Mug ability can be used on objects