(Crap, I tried to make a joke and ate my own post. Serves me right.)
phaolo: I can import my savegames too, right?
Probably yes. You should ask Caravel support how to do it (log into CaravelNet from your KDD game and wait for saves to sync?).
phaolo: Anyway, at this point for Drod1 I'll resist a bit more with the original engine. I'll switch to v5.1 if I get really stuck.
(but should I do the CaravelNet thing asap?)
Not asap, whenever you like.
phaolo: Also, should I pass directly to TSS sequel when (if) I complete D1? Are Drod2,3 different enough?
No no no, you should play 2 or 4 or both, then 3 after you win 2 and 5 after 3.
The storyline goes (4) - 1 - (4) - 2 - 3 - RPG - 5 - 5̘̣͕̬̠͐͐ͩ́ͅ ͇̖͖̾̅ͤ̅͜-̱͇̲͕͛̂̃̇ ̣̊͝5͈̮͇͍̠̠́͡ ̹͍͖̪-̥̪̩̀ͩ̓̉ ͏͚̝̺̠̜̻̰5̘̘̝̙̝̱̳̊́̐́͗͊̇̀̕͠ ̴̯ͮ̃͊̿ͬ̓͢͜-͔̺͇͈̞͕͗̉̌̿́͠ ̢̬̤̦͙͍͇̤̂͠ͅ5̤͔̫ͧ̑̏̈́̿̓̈̊
The campaigns for 1 (KDD), 2 (JtRH), 3 (TCB) and 5 (TSS) form a single storyline featuring Beethro, sequentially introducing new elements and increasing in difficulty.
GatEB, the campaign of 4, is meant to be a newbie-friendly introduction to the series. You're playing Gunthro, Beethro's grandfather (who's dead in the main story), in a flashback when Beethro is telling the story of Gunthro's adventures to his nephews at home after clearing King Dugan's Dungeon, between 1 and 2. It has most of the elements from 1, 2, 3, some new ones, and prettier graphics.
DROD RPG is set between 3 and 5; you're playing Tendry, a minor character from 3. It has different mechanics (monsters have hp, the character levels up) and its own engine. It's basically one huge exploration / optimization math puzzle.
TSS is the final and the most hardcore campaign. The engine is comes with, v5.1, has the most elements, the prettiest graphics, and the much-appreciated Unlimited Undo.
You're welcome.