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Does anyone know the differences between the two versions? Are they identical?
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damien: Does anyone know the differences between the two versions? Are they identical?
Hope not because the Steam version is broken. Huge input delay from the keyboard, and the mobile (now mouse) touchpad icons stay onscreen. I'm waiting for the complaints to roll in before I buy this series yet again...
Yeah, I'm interested in this, but not if it's the same bad port that's on Steam. Waiting to see what people say.
I bought but refunded the Steam version because it was so horrible. Onscreen phone controls, widescreen visuals with the top and bottom cut off, and annoying menus. I sincerely hope the GOG version has a lighter touch and features the original content.
I'm curious about something too, which version?

There isn't just the Steam one. There are older PC versions (many.) And there's the release called the DL Trilogy on the Nintendo Wii which had a menu option to display which action was needed. It was only generous for those with poor memory like myself, but all the razor thin timing was still intact still making the game very hard despite the crutch.

I'd love to own this even at $20 if it had the Wii trilogy pop up buttons (like QTEs in God of War 1-3 worked) as I could enjoy it without frustration and fury over memory issues. Otherwise this is a $5 game at best if it's not some lag ridden hot mess Steam appears to have.
The Steam version also has Mac and Linux ports, which this one doesn't, which would suggest that this is different somehow.
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stevethepocket: The Steam version also has Mac and Linux ports, which this one doesn't, which would suggest that this is different somehow.
I bought the GOG version & am installing it now. Will post a report when it's done.
Also, this is a long shot, but if anyone is familiar with an arcade-accurate version of DL (examples: original arcade, DVD, 20th Anniversary or pre-2017 Steam version), could you please comment on whether the GOG version seems to fit in that category or not? I got the shock of my life when I couldn't get past my favorite screen on the 2017 Steam game. That would be the hole in the wall/bedroom, where the wall is closing up rapidly. On an arcade accurate game, you can press Up when the door flashes and you'll be fine. On the 2017 version, if you wait for the flash you're dead.
Ok, I played it, & while I've never played the Steam version, (nor even the arcade version, for that matter,) there *are* on-screen buttons which, to me, suggest this is probably the same version being sold on Steam. That being said, the controls seemed fairly responsive to me, & you can use keyboard (arrows & SPACE) instead of the on-screen buttons. There are several options for difficulty too.
Thanks for checking this out. Yeah if there are buttons in the middle (instead of optional move guides on the sides of the screen) then it's likely to be the 2017 update. Disappointing, but hopefully Digital Leisure will add an option at some point, to revert the move timings back to the original. Fingers crossed!
You know, regarding the supposedly inaccurate timing of button presses. It may not be the port's fault. I'm assuming (but could be wrong) that people here are playing this on modern LED monitors, whereas the arcade version used a CRT display.

I'm not exactly sure why this is the case, but LED/LCD screens receive images from connected computers / games consoles with more of a delay compared to CRT displays. It's hard to explain, but basically the image on the screen is always milliseconds behind the system sending it those images. Let's say you see Dirk's sword glow on your screen and press the button in response. The computer receiving your input however, is already processing the moment when Dirk's sword has stopped glowing and the timing window for the QTE has ended, so it thinks you were too late.

This lag is a commonly acknowledged issue for those who play old fighting games and rhythm games - and I'd imagine it would apply to these lighting-fast QTE movie games too.

Of course, the devs could've implemented some sort of menu to adjust the game's timing to account for screen-based input lag (as I think were included in later iterations of DDR and Guitar Hero). Or they could've just stretched out the timing windows of the QTEs to be more accommodative.

The more I read about this, the more this sounds like a really terrible port.
Post edited July 25, 2018 by pbaggers
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Jianju: Ok, I played it, & while I've never played the Steam version, (nor even the arcade version, for that matter,) there *are* on-screen buttons which, to me, suggest this is probably the same version being sold on Steam. That being said, the controls seemed fairly responsive to me, & you can use keyboard (arrows & SPACE) instead of the on-screen buttons. There are several options for difficulty too.
Can you please tell us whether the video is in widescreen? the original arcade version was 4:3 and in the Steam version they cut off the top and bottom of the animation to make it widescreen.
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Jianju: Ok, I played it, & while I've never played the Steam version, (nor even the arcade version, for that matter,) there *are* on-screen buttons which, to me, suggest this is probably the same version being sold on Steam. That being said, the controls seemed fairly responsive to me, & you can use keyboard (arrows & SPACE) instead of the on-screen buttons. There are several options for difficulty too.
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briandamage: Can you please tell us whether the video is in widescreen? the original arcade version was 4:3 and in the Steam version they cut off the top and bottom of the animation to make it widescreen.
No bars for me, on a laptop with 1366x768 resolution. No video options, either, so you're stuck with what the game gives you right out of the box.
is this using the remastered footage or the original footage?
Since it's widescreen it would have to be remastered...which also means the top and bottom have been permanently cut off. That was the case in all Steam versions too, so it's something I've personally gotten used to. The change in move timings is what really bothers me.

Pbaggers, I get what you're saying but the timing on DL is not that precise. In most cases the timing window available to move is at least half a second, in some cases more than a second. This problem here is very different. The creators of this version have literally changed the timing windows, which is fine for people who have never played the original (probably the majority) but is very frustrating for long-time players. While many of the timings are the same as the original, some are definitely not.

Also, some of the moves have changed, like the rapids sequence. In the original, you have your choice of moving left or right before entering the rapids, or moving up just as you enter them. In this new version, the first option is not available.
Post edited July 26, 2018 by cornmeow