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Better graphics, better sound, and unlike Amiga emulation apple 2gs emulation does not need a ROM. The Bard's Tale 1-3 here on GOG also are apple2gs so there shouldn't be any problems.
I know this isn't really related to what you're asking but is this the dos version (using dosbox)?
Yes.
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Crosmando: Yes.
I'm sure you're aware of this form, and might be aware of the general "getting games here is complex" answer you'll probably receive, but you might have better luck making your voice heard (directly to GOG) here:

http://www.gog.com/support/contact/other_questions_issues
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Crosmando: Yes.
Thanks for the info :)
Can you explain how IIgs emulation doesn't need a ROM? Dragon wars is a GS/OS application, so indeed needs bits of the operating system as well to function.

Having played this on the Apple II, IIgs, Amiga, and MS DOS, I would say the IIgs and Amiga are both my preferred versions. The Amiga has better sound while the IIgs version is a bit less clunky in the UI.

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Given the way that Bard's Tale 1/2/3 are packaged, it seems pretty certain that inXile cut a deal with Apple, or are at least taking on the legal risks. It's unclear if the current Dragon Wars rights holders (current Interplay) have access to that, or are motivated to jump through the hoops.

Personally I'd be overjoyed if GoG could acquire a licensing arrangement with Apple to enable selling IIgs games in general. MESS is pretty high quality and seems to be moving towards a proper open source license that would enable this type of commercialization.
Post edited May 29, 2015 by jsjrodman
high rated
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jsjrodman: Can you explain how IIgs emulation doesn't need a ROM? Dragon wars is a GS/OS application, so indeed needs bits of the operating system as well to function.

Having played this on the Apple II, IIgs, Amiga, and MS DOS, I would say the IIgs and Amiga are both my preferred versions. The Amiga has better sound while the IIgs version is a bit less clunky in the UI.

------

Given the way that Bard's Tale 1/2/3 are packaged, it seems pretty certain that inXile cut a deal with Apple, or are at least taking on the legal risks. It's unclear if the current Dragon Wars rights holders (current Interplay) have access to that, or are motivated to jump through the hoops.

Personally I'd be overjoyed if GoG could acquire a licensing arrangement with Apple to enable selling IIgs games in general. MESS is pretty high quality and seems to be moving towards a proper open source license that would enable this type of commercialization.
I'm making an updated version called "Dragon Wars: Remastered" where the code came from the unreleased Windows version, art is from the IIgs, the music and sound is redone by 8 Bit Weapon and background art redrawn by Jennell Jaquays. It will be a native app for Mac, Linux and Windows.

If I can cut a deal, I'll do the same for the Bard's Tale Trilogy.
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jsjrodman: Personally I'd be overjoyed if GoG could acquire a licensing arrangement with Apple to enable selling IIgs games in general. MESS is pretty high quality and seems to be moving towards a proper open source license that would enable this type of commercialization.
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burgerbecky: I'm making an updated version called "Dragon Wars: Remastered" where the code came from the unreleased Windows version, art is from the IIgs, the music and sound is redone by 8 Bit Weapon and background art redrawn by Jennell Jaquays. It will be a native app for Mac, Linux and Windows.

If I can cut a deal, I'll do the same for the Bard's Tale Trilogy.
Wow. I'll certainly buy that, and will spread the word in the release cycle among the bard's tale forums etc. It deserves another replay with different choices for sure.

Remastering Bard's Tale seems trickier. There were so many different behaviors/bugs among the implementations, and the 16/32 color Camasta art is pretty beloved, I'd say. Pleasing the potential market while replacing it is going to be a tough job.

Of course, adding a persistent automap with player notations would hugely increase the modern playability. You lose a little of the original gameplay, but tradeoffs seem worth it.
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burgerbecky: I'm making an updated version called "Dragon Wars: Remastered" where the code came from the unreleased Windows version, art is from the IIgs, the music and sound is redone by 8 Bit Weapon and background art redrawn by Jennell Jaquays. It will be a native app for Mac, Linux and Windows.

If I can cut a deal, I'll do the same for the Bard's Tale Trilogy.
I would likely buy it if it's reasonable priced and DRM-free. (I have a strict no-DRM policy on digital downloads, and will not buy anything that's DRM-encumbered.)

Also, it would be nice if you could find a way to incorporate the maps that had to be cut from the original release.
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burgerbecky: I'm making an updated version called "Dragon Wars: Remastered" where the code came from the unreleased Windows version, art is from the IIgs, the music and sound is redone by 8 Bit Weapon and background art redrawn by Jennell Jaquays. It will be a native app for Mac, Linux and Windows.

If I can cut a deal, I'll do the same for the Bard's Tale Trilogy.
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jsjrodman: Wow. I'll certainly buy that, and will spread the word in the release cycle among the bard's tale forums etc. It deserves another replay with different choices for sure.

Remastering Bard's Tale seems trickier. There were so many different behaviors/bugs among the implementations, and the 16/32 color Camasta art is pretty beloved, I'd say. Pleasing the potential market while replacing it is going to be a tough job.

Of course, adding a persistent automap with player notations would hugely increase the modern playability. You lose a little of the original gameplay, but tradeoffs seem worth it.
I wrote the games. I still have the source code. I still have all of the original RAW art assets. It's not a problem at all for me to make a remastered version of the trilogy.

Becky
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jsjrodman: Wow. I'll certainly buy that, and will spread the word in the release cycle among the bard's tale forums etc. It deserves another replay with different choices for sure.

Remastering Bard's Tale seems trickier. There were so many different behaviors/bugs among the implementations, and the 16/32 color Camasta art is pretty beloved, I'd say. Pleasing the potential market while replacing it is going to be a tough job.

Of course, adding a persistent automap with player notations would hugely increase the modern playability. You lose a little of the original gameplay, but tradeoffs seem worth it.
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burgerbecky: I wrote the games. I still have the source code. I still have all of the original RAW art assets. It's not a problem at all for me to make a remastered version of the trilogy.

Becky
If you're going to remaster Bard's Tale 3, please don't base it off the DOS version's code. Or if you do, please fix all of the bugs. (There are also a few other things I dislike about that version, like the fact that monsters can't carry items and that bard songs wear off at the end of the round, making them useless during battle.)

Also, one thing I have been wondering for a while; why did the DOS (and apparently Amiga as well) turn out so buggy? Was the release rushed or something?
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burgerbecky: I wrote the games. I still have the source code. I still have all of the original RAW art assets. It's not a problem at all for me to make a remastered version of the trilogy.

Becky
I didn't mean that it was a technical challenge but a design challenge to strike the right balance of old & new.

I'm having a lot of fun in the IIgs Oscon's Fortress at the moment. It seems like pretty much all the bugs had gotten ironed out by this release.
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burgerbecky: I wrote the games. I still have the source code. I still have all of the original RAW art assets. It's not a problem at all for me to make a remastered version of the trilogy.

Becky
If only more developers had been so forward thinking back in the day then maybe most of the early era source codes and assests would not have been lost to the ages. :-/
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Crosmando: Better graphics, better sound, and unlike Amiga emulation apple 2gs emulation does not need a ROM. The Bard's Tale 1-3 here on GOG also are apple2gs so there shouldn't be any problems.
Yes, but unfortunately the IIGS emulation on Win10 is unreliable with spotty performance at best. The Amiga version of Dragon Wars was the best, by far, imo, and with WinUAE 3.1 it's a snap to play. Anyone who is serious about Amiga games should definitely buy the version of Amiga Forever that suits his pocketbook--all versions are cheap compared with what you get--and best of all you get all the Amiga ROM versions with AF.
If you have already bought the GOG version, why not just download the Apple or Amiga version from an abandonware site? I played the Amiga version myself some years ago.
Post edited December 02, 2015 by PetrusOctavianus