gognaiba: [...] Door Kickers 2 will be centered around its campaign and the concept of using the right unit on the right mission - if its available. The campaign is inspired by Mark Urban's book "Task Force Black" and the thing is, it took both the Surge and the Sunni Awakening to defeat AQ in Iraq. In other words, Iraqis defeated AQI.
We feel that in our fictional world the player should need to take into account the interest of various factions and try to bring them to his side. Using the right unit will play a factor here, and we aim to add indigenous units that the player will be able to use, with specific advantages and disadvantages. So your suggestion for using Iaqi army or Kurds as heroes goes in line wiht our thoughts, though of course we're talking a fictional country here.
Hope this makes sense,
Dan @ KHG
Sufyan: I am pleasantly surprised to hear this. My apologies for coming on strong earlier assuming this was going to be another game that treats "the middle east" as merely a hopeless dehumanised playground for violent war fantasies. I don't know how you are going to implement faction dynamics as meaningful gameplay in what is almost entirely a tight tactical game, but I'm very excited to hear that you're trying to do SOMETHING, anything, with nuance. A mixed task force that cooperates with the local government is a good way of humanising the setting without alienating the majority of players who want to see traditional relatable American'ish protagonists.
I'd love to be able to say one day that games are more inclusive, respectful and believable than big budget cinema. Looking forward to seeing more of Door Kickers 2. In the meantime, Door Kickers 1 still has a lot of staying power, it is one of the games I'm most fond of here on GOG which is why I included it in a GOGmix:
https://www.gog.com/mix/excellence_in_game_design Lul.
, dude.
.....