noman: The flashlight is actually a great addition to the game. The light and halo only illuminates small part of the darkened environment. Even with it on, the game is relentlessly dark, and you can't keep it on all the time, since it runs down the charge.
For those of you who don't want to use it, you can choose to never turn it on. Or not shoot the weapon when it's on. But it's a nonsensical stance.
The game is not over-bright at all. You can also adjust the brightness, if you don't like it.
Couldn't agree more. No one but a fool would be running through a pitch-dark environment full of stuff ready to jack-in-the-box out at you and kill you quick--with just a flashlight...;) By the time the weapon came up you'd already have had your head bitten off, if you ever even saw it coming...;)
Putting the flashlight on the weapon, IIRC, was only the *logical* place for it to be in such an environment! Seeing and shooting simultaneously would be the only way to *realistically* survive in that environment. The switching between seeing and shooting destroyed the immersion for me in the original game. It just wasn't logical. It would be like giving the player a limp--an artificial device to make the game harder and scarier, etc. A lot about the game is contrived (monster closets, etc.) like poor special effects in a B movie, I thought. But mounting the flashlight on the weapon used (if I recall that correctly) made a lot more sense and made the game more fun for me at the time.