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Post edited August 10, 2024 by COLDWAR297
Double-barreled shotgun aka SSG appeared in DOOM II. Not in the original DOOM.
And these games never had bots. Very late multiplayer-oriented fan-made source-ports like Skulltag or Zandronum have more or less proper built-in bots. But they are not really bright in the department of AI, frankly speaking.
There was a hack for the vanilla engine as well, which turned some monsters into something close to the bots. They had DOOM marine look, attacked with one (and only one) of the player's weapons but an AI remained at the level of a dumb zombie.
Post edited August 31, 2020 by Schwertz
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Post edited August 10, 2024 by COLDWAR297
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Schwertz: Double-barreled shotgun aka SSG appeared in DOOM II. Not in the original DOOM.
And these games never had bots. Very late multiplayer-oriented fan-made source-ports like Skulltag or Zandronum have more or less proper built-in bots. But they are not really bright in the department of AI, frankly speaking.
There was a hack for the vanilla engine as well, which turned some monsters into something close to the bots. They had DOOM marine look, attacked with one (and only one) of the player's weapons but an AI remained at the level of a dumb zombie.
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Loup_1941: Thanks for the response. I've heard the Doom games were amazing so I will buy them. Looking forward to playing!
Be sure to share your thoughts and many of the DOOM Veterans here would be interested in hearing your thoughts.
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Post edited August 10, 2024 by COLDWAR297
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Loup_1941: Will do!
If you plan to play without source-ports don't forget to fix strange settings provided by GOG.
Edit every .conf file and change (or add if missing):
to the [sdl] section
output=opengl
and to the [renderer] section
aspect=true

Picture would be improperly stretched otherwise.
Post edited September 05, 2020 by Schwertz
Deleted.
Post edited August 10, 2024 by COLDWAR297