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Raze_Larian: Larian is already checking if the Steam version can be released on GOG (which would make any future updates easier). I've been doing stuff in both versions, and other than the Steam version having a slightly better configuration program and dropping support for Win98, I'm not really seeing any difference between them.
what about the broken music? That's what bothers me the most, as DD has an awesome soundtrack that adds a lot, is this problem in the steam version as well?
Post edited July 10, 2012 by Eclipse
I have not had any issues (Larian Vault release), but at least one person on the Steam forum reported music problems.
Is there widescreen support in GOG's version, as advertised for Steam's?
Yes. From a topic in the Larian forum:

...the version on GOG and the version on Steam are different ports due to an accident at Larian that caused us to lose the source code of the GOG version. It's a pretty stupid thing, but sometimes things go wrong. So to make the Steam version, the port to adapt for Windows 7, had to be redone. Therefore, there's no relation between the GOG version and the Steam version, other than they're based on the same original game.

We're going to look at what issues might appear if we release the Steam version on GOG, and if none show up, we'll make it available there too, just to make future updates easier.
Post edited July 10, 2012 by Raze_Larian
uhm, so seems like that the Steam version has the same music bug as the GOG one... maybe it was already on the code they used to start the new versions, that would explain why both versions have the same bug
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Hobse: Well, this sucks... does it make this version pretty much not worth playing?
I have been playing the GoG version for over 100 hours and other than a few minor irritations I had no real problem until I hit the IMP bug. That is described in the "Resisitance Bug" thread and thankfully was fixable.

Other than the IMP bug problem the game has been no buggier than any other game.
bump.... some progress on this problems?

Is the last version of GOG (1.0061A?) now the version which incorporates all fixes from 1.0033A or 1.0034A?

related posts:
http://www.gog.com/forum/divine_divinity_series/divinity_series_bugs_in_digital_editionssolved_yet

http://www.gog.com/forum/divine_divinity_series/bugs_that_i_discoveredor_known_before

http://www.gog.com/forum/divine_divinity_series/divinity_update/post9

http://forums.steampowered.com/forums/showthread.php?t=2796207 (Steam)

http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=456885#Post456885 (Larian Forum)
Post edited April 20, 2013 by shaddim
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shaddim: Is the last version OGG (1.0061A?) now the version which incorporates all fixes from 1.0033A or 1.0034A?
The version on GOG is the same as the version on Steam, which contains some of the fixes in the disk version patches, but not all. There has been no change since most of the links you posted.

From the blog post Hatching the Anthology
The first problem with the release of the Anthology occurred back in April when we couldn’t find back the “remastered” source code that we used to re-release Divine Divinity on GOG back in 2009. It turned out that the programmer who since then left Larian hadn’t made a correct backup of the code, and at that time we didn’t have anything in place to check the backups.

Tbh, I actually think we still don’t have something in place to do that even today ;)

Because we wanted to make sure that Divine Divinity was compatible with Windows 7 & co, we redid the “remastering” based on a source tree we weren’t 100% sure of. This caused unnecessary QA stress, but we had no choice: it turned out that half the backups from 2002 weren’t readable anymore, or used some kind of backup tool that we couldn’t locate. But we eventually managed, and to test the waters we released Divine Divinity on Steam, which much to our surprise actually turned out to be a great success.
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shaddim: Is the last version OGG (1.0061A?) now the version which incorporates all fixes from 1.0033A or 1.0034A?
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Raze_Larian: The version on GOG is the same as the version on Steam, which contains some of the fixes in the disk version patches, but not all. There has been no change since most of the links you posted.
Hello Raze, thanks for the clarification, even if this is disappointing :/

Read somewhere that you are a Larian employee, so hope you are the right one to ask this. Is Larian working at the moment on a further patch or will be in some forseeable future a complete patch fixing the several reported problems?

Or, if Larian decided not to fix the persisting problems and end the official patch support, would it be a good thing to hand over the fixing business to the community by open-sourcing the divine divinity 1 engine? Like e.g. the Arkane Studio did with Arx Fatalis or ID software is regularly doing with their engines and games. Larian would keep the rights to artwork and brand and could continue selling it here and on steam. Also, if open sourced a complete source code loss is unlikely. ;)

Would be highly appreciated and would give good repution to larian. Hope this is a option for Larian to consider. :) cheers
Post edited January 05, 2013 by shaddim
No patch plans have been confirmed, and even the hypothetical possibility of an update has not been mention in some time (Larian said they would look into the outstanding issues after the initial Steam release).

I can ask if there is any chance of releasing the source code. Larian said some time ago that they couldn't release modding tools for DD due to their use of several third party proprietary programs that they couldn't redistribute. I don't know if similar issues exist for the game engine...
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Raze_Larian: No patch plans have been confirmed, and even the hypothetical possibility of an update has not been mention in some time (Larian said they would look into the outstanding issues after the initial Steam release).

I can ask if there is any chance of releasing the source code. Larian said some time ago that they couldn't release modding tools for DD due to their use of several third party proprietary programs that they couldn't redistribute. I don't know if similar issues exist for the game engine...
That would be great, if you could ask them! :)

And would also give for sure good community reputation and additional coverage by the press for Larian. Also, if some code parts are missing (bought in sound code, etc.) that has happend before in source code releases, the community was always able to substitute missing parts with freely available libaries and code e.g. SDL.
Post edited January 05, 2013 by shaddim
Companies rarely release the source code for their games, but when they do, they usually soar up several points in the eyes of their fans. It would be cool if Larian would release it so people could have a go at community patches etc.

Unlikely, but cool.
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Raze_Larian: No patch plans have been confirmed, and even the hypothetical possibility of an update has not been mention in some time (Larian said they would look into the outstanding issues after the initial Steam release).
I want to ask Raze_Larian and request an honest answer.
After reading a lot of questions pertaining which version is better and lacks the same, etc.
My question is Currently I own a 3CD Retail version + Larian have released patch 1.34 for the retail owners.
Do you feel that playing retail + patch is much better than buying GOG's damaged version?

I am not saying GOG version is bad but if a player wants the most bugs fixed and can handle game play with low resolutions and compatibility with XP is also fine than Retail copy solves most of the issues for a good game play???...

In short which one you weigh the better (despite the lacking in both to some extent) Retail or GOG? ( excluding steam since steam has it's own issues)

thanks..looking forward for the honest guidance..
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BezZeMad: Companies rarely release the source code for their games, but when they do, they usually soar up
several points in the eyes of their fans. It would be cool if Larian would release it so people
could have a go at community patches etc.
Unlikely, but cool.
Cool and possible, there are many examples of other companies! ;)
ID software and 3d Realms have a long tradition in releasing sources for their games. Other
examples are Homeworld, Myth and even Microsoft released for two of their games the source
(Allegiance & Mechwarrior 2)! :c)
(more examples in Wikipedia
List_of_commercial_video_games_with_later_released_source_code )
Post edited January 08, 2013 by shaddim
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shrekdj: Do you feel that playing retail + patch is much better than buying GOG's damaged version?
No, it is not much better. It is a little bit better if you don't need high resolution support, though.

I played half my first game in the original, unatched disk release (later retail releases may already be updated), and didn't run into any serious issues. The annoying, but relatively minor, bug I did encounter which got me to install the hotfix is fixed in the download version. The majority of missing fixes from the disk patches are for relatively uncommon problems, or in some cases there are alternate fixes or workarounds if they are encountered.

If I was going to start a new game now, with my current monitor, I'd be inclined to just stick to the disk version (but would go with the download version because of questions / topics like this). In a few months when I build a new computer and (likely) get a widescreen monitor, I'd play the download version.