Posted September 17, 2018
...in both games there is still a lot to do tech-wise. Espacially Divinity II is very weak; still got a lot of hiccubs, could use some ultra-settings OutOfTheBox (unlimitedViewDistance and so on) as well as some TAA-Solution. Controls also have huge latencies. Things look better for DragonCommander, but well, espacially better AA would be very nice to have. On top of that, both games Interfaces could definitly use a rework for HighResolutions and HighPPI. Don´t forget, such a revisit would be a good starting point for porting the games to current gen consoles...
...and because you became famous, this might even be worth it.
...and because you became famous, this might even be worth it.