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Post your wishes about Divinity: Original Sin! Maybe our wishes will be answered..?

Here are mine!

I wish..
- Food/crafting was more useful. (Felt barely useful at lower levels and worse onward. Best only for rangers to make arrows IMO.)
- Recipe books were a little more clearer on what the hell you have to do!
- There was a list of your recipes for crafting you've done.
- We could better organize the inventory. (Such as throw many items into the backpack at once.)
- I could debuff boss enemies. (Maybe need to lower their Willpower? It always seems to fail.)
- The game wasn't so buggy (Mostly apparent later in the game. Hopefully these new patches fix the issues I've run into.)
- The story didn't feel so "chaotic" past Laculla Forest / White Which. Kind of overwhelming IMO.
- Character customization included different features such as body types, more faces, etc.
- There was a "taunt" skill for Man-at-Arms characters to tank it up for the mages!
- There were more "crushing" weapons. (Everything I find is double-handed slashing!)
- It wasn't so easy to miss-click off an enemy when they move around during their idle stance..
- I could see Ahru's bot do the "party mode" thing with the controller! (It never works when I try it.. Bug?)
- You could know what trait you will increase when responding. ( Such as a lil' comment by the response saying +1 Romantic)
- My partner wouldn't disagree with me in conversations! God!
- There were one-handed wands. I want to be a shield-weilding caster!
- The icons at the top of the screen during battles could be used to melee attack enemies, not just throw spells at them.
- For never-ending dungeons! Combat is too fun.

I'll list more as I think of them. Post your wishes!

This has been a great game regardless. Many fun hours were had! Can't wait to play multiplayer sometime.
Post edited July 25, 2014 by 8BitGinno
I'd like to be able to split item quantities up (unless its already there and I am clueless)
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harbdog: I'd like to be able to split item quantities up (unless its already there and I am clueless)
Yeah you can. I believe it's hold shift, then drag it to an empty slot.

Hope that helps. :)
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harbdog: I'd like to be able to split item quantities up (unless its already there and I am clueless)
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8BitGinno: Yeah you can. I believe it's hold shift, then drag it to an empty slot.

Hope that helps. :)
lol thanks, I tried shift and control click, but not combined with drag


Ok for a real "I wish": to be able to turn off the click noise every time my mouse hovers over something in the UI
Post edited July 17, 2014 by harbdog
I wish there were more character faces for the two main characters.

Edit: Oh, also I wish that there was a way to get to that freaking chest room in the Knight's tomb in the Phantom forest. What's up with that? (I know you can bug your way through with a teleport pyramid somehow but it's so difficult I gave up)
Post edited July 18, 2014 by katerinafm
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katerinafm: I wish there were more character faces for the two main characters.
Damn straight! I'm going to add that to my wish list in the OP.
I wish that certain tools of the trade were not one-use items. For example lockpicks and trap disarm tools. Far better to have them wear out and break, with less chance at a higher skill. Why waste valuable assets on one-use items when brute force, or a good bow does the job just as well?

I also wish that some simple crafting was rethought. For example, my level two character with a point in blacksmithing can't even sharpen a kitchen knife on whetstone or grinder, yet he can whittle a log into two sharp weapons without any skill. I know which is the harder task, and it isn't the rubbing of already available blade on stone.

There's more, but that will do.
I wish for; The ability to display more than one task bar.

You can have 5 task bars and switch between them but my mage caster has many more spells than can fit on any one bar and I'd like to see them when that character is selected… a very easy patch to code btw.
I wish switches were not so damn small, so I wouldn't end up wasting my time searching for them >.>
I wish I was able to repair/identify items in shops not only just in that one character's inventory who is bantering, but in everyones inventory I switch to in the shop window. (If it's a bug pls fix it, it's annoying)
I wish I was able to solve the weresheep quest without "out-universe" help, if I happened to finish the portal cave puzzle before finding the sheep.
I wish characters needed to eat. It would give some use to food and food crafting.
I wish instead of having 5 spell bars I could open my spellbar to be as wide as my screen (like I could do it in Dragon Age)
I wish dialogues between the heroes were sometimes a bit longer, and not just 1-1 line from each characters.
I wish we had one more companion, so the Hall of Heroes was more useful. Now I brought both of them with me, so the hall was always empty.
I wish there was a maximum resistance % limit, because over 100% resistance is cheeeeeese.
I wish leech and comeback kid didn't work together, because it's god-mode. (especially combined with 100%+ resistances...)
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MadyNora: ...
I too wish Food/Crafting wasn't so bad. The crafting system needs rework.
Can't you have as many companions as you want waiting for you in the Hall of Heroes? Just dismiss one, and hire another.
So spamming elemental resistance is OP huh? I haven't tried that.. Hm.
With Leech and Comeback Kid you need blood right? I need some blood!
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MadyNora: ...
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8BitGinno: I too wish Food/Crafting wasn't so bad. The crafting system needs rework.
Can't you have as many companions as you want waiting for you in the Hall of Heroes? Just dismiss one, and hire another.
So spamming elemental resistance is OP huh? I haven't tried that.. Hm.
With Leech and Comeback Kid you need blood right? I need some blood!
Hmm I haven't tried the NPC in the hall of heroes. I meant story companions.

Enchanting yout armor+helmet+(I think) bracers with a ruby boosts up your elemental resistance quite a lot... above 100% it actually heals you. With over 100% fire resistance sentinels are no longer a threat, since lava heals you :P

Leech = you heal whan you stand on blood.
Comaback Kid = you can only die if something hits you when your HP is 1. If, for example, you have 2 hp and something hits you with 1000 you won't die, instead your HP goes down to 1.
Cheese: something hit you hard -> your HP is set to 1 instead of death -> blood at your feet from your fresh wound -> you heal up -> restart.
God mode :/
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8BitGinno: - You could know what trait you will increase when responding. ( Such as a lil' comment by the response saying +1 Romantic)
Most are good "complaints" but I wouldn't want this one at all. It would make the dialogues too game-like, less "real" and would feel out of place. In RPGs I don't want to have my decisions "forced" by what status they changed, I want them to be in character.
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MadyNora: I wish I was able to repair/identify items in shops not only just in that one character's inventory who is bantering, but in everyones inventory I switch to in the shop window. (If it's a bug pls fix it, it's annoying)
You can do that now; just had an NPC repair a piece of inventory from the character that did not initiate the dialog and it worked no problem.

It will also allow you to repair items that anyone is wearing / using. Choose another character while in the barter dialog, and then near the top left click the button that shows two swords. This will display only the 'active' inventory items (the stuff on that character's paper doll) and you can have the NPC repair them without the need to unequip those items before starting the barter.

I assume that works with unidentified stuff, too, though I haven't tried equipping any unidentified items yet.

Now I need to play around with having my character repair another person's equipment without un-equipping, passing it over to my repair babe, having her fix it, handing it back over to the owner, and then re-equipping. I'm thinking it requires just putting the whetstone and hammer in their own hot keys and accessing the other player's inventory while my repair babe is the leader.

---

For my own wishlist, I wish the gold was pooled into one account when bartering.
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MadyNora: I wish I was able to repair/identify items in shops not only just in that one character's inventory who is bantering, but in everyones inventory I switch to in the shop window. (If it's a bug pls fix it, it's annoying)
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HereForTheBeer: You can do that now; just had an NPC repair a piece of inventory from the character that did not initiate the dialog and it worked no problem.

It will also allow you to repair items that anyone is wearing / using. Choose another character while in the barter dialog, and then near the top left click the button that shows two swords. This will display only the 'active' inventory items (the stuff on that character's paper doll) and you can have the NPC repair them without the need to unequip those items before starting the barter.
Hmm It didn't work for me, maybe just a a random bug.
Roderick spoke to the merchant -> identify -> "costs X gold, are you sure?" window -> lost gold, item identified
Within the shop window I switched to Scarlett, who also had some unidentified stuff on her -> identify -> "costs X gold, are you sure?" -> no gold loss, item not identified (she did have the necessary gold on her). Same with reapir =/
It only worked for me if the item was in the same chars inventory who started the dialogue. It was very annoying, but it could have been just a random bug it seems O.o
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8BitGinno: - You could know what trait you will increase when responding. ( Such as a lil' comment by the response saying +1 Romantic)
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Vitek: Most are good "complaints" but I wouldn't want this one at all. It would make the dialogues too game-like, less "real" and would feel out of place. In RPGs I don't want to have my decisions "forced" by what status they changed, I want them to be in character.
See, the problem with that is sometimes a response isn't clear as to what trait it will increase. Shouldn't it be obvious? Plus I don't want it to ruin my stats, ya know?