- I would wish i could sell items directly from my backpack, one i specifically use to store useless but still valuable items
- I wish that when selling something the "barter inventory" would be the same as my normal inventory, not everything semi-randomly placed and i had to check every single thing to find what i wanted to sell, unless you have photographic memory and remember or recheck before bartering
- Perception would highlight buttons, i hate those damn buttons...
- Perception would highlight EVERY thingy you can interact with, instead of forcing me to pixel hunting from time to time
- More Physical Debuffing spells, something reduce armour effectively
- The Bully ability would work with Blind opponents? Why it doesn't? I found more then an enemy EXTREMELY resilient against knock down or slow, but pretty vulnerable against blind, where he practically do noting, it's just like it was paralysed or something
- Intelligence and skill would limit up what spell you can learn, not level
- Gaining Xp when lock picking something, as it is, using the blacksmith ability to repair melee weapons doesn't cost anything, and both the repair hammer and the repair prong have unlimited uses, why bother by wasting a lockpick?
- Gaining Xp when bluffing someone into letting you in without a fight, as it is killing everything that moving and is not a main NPC is far more effective
- Actual consequences for your actions. Killing or not, usually doesn't change things much, often at all
- A better aiming system for spells, so many time i nearly missed or actually missed a target because i was unable to focus correctly on them, now i pretty much force the zoom at max when i want to use a spell on someone, annoying
- That my spells won't get blocked by a rock, i mean a 1cm high rock. Or a goddamn grass blade
- Fog won't impede area effect spells. I May understand concealment inside steam, but why i can't target the ground with a fireball? Do i need to see the ground for that? Really? Seriously?
- More balancing between magic schools. Fire and Air have most damaging spells available, with water having barely 3, and most earth spells are actually poison
- Bow damage being influenced by dexterity and or skill, as a blade damage is influenced by strength. Perhaps not with the same efficiency, but still
- Ranger, Scoundrel and Mage elemental abilities doing something beyond 5th level. Men At Arms does with a more then a few perks
- Bartering actually doing something with less then 5 level in it, without it all merchants rip you off consistently
- More enchanting/Improvement capabilities with items, like armour, weapons and such
- The keeper of secrets actually knowing a few secrets.......as it is she barely give you hints, and very few of them even
- The Wet status reducing electricity resistance? Why it doesn't again?
- Seeing what collateral effect various statues effect has on opponents. As it is you see the details only when affecting your characters
- Being able to tell someone to go f*** themselves if i don't actually want to do a quest
- A journal that actually Help me keeping track of quest and the like, not this absolute mess
- Being able to place differently coloured banner on the map. Not just red. This way i could easily identify what kind of notes i left on the map instead of checking them all hoping to find what i am looking for (Like Blue for Quest, Yellow for Curious thing that i still can't access etc)
- An auto sorting for inventory based on filters
- The possibility to name backpacks and send items there but with a click (Am i asking too much?)
- Less lava traps....i am serious here, after a certain series of event i nicknamed this game "The Lava Game"
- The possibility to actually DISARM ALL traps. Not just some. Also it would being nice to actually seeing the traps when your character has an hight Perception BEFORE your party step on them
- More elemental traps, because as it is being immune to fire or even having a resistance beyond 100% make actually convenient for me to step on them, free healing!
- Denying the possibility to solve quest in reverse order. Because yeah, i actually defeated certain bosses for the "final time", before actually meeting them at all, or i found out the "good doctor" hidden lab and got the message to confront him when he was already dead....nice
- The character level wouldn't influence your damage output so much. Sometimes when playing this game i have some serious deja vu about borderland
- Crafting dependent on skill and statistics more then level
- Unique legendary items with actual unique and legendary characteristics
..................................Nice game, could be faaaaaar better tough