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Im looking to buy Divinity Original Sin soon, and as with all my games i prefer to go with the GOG no-drm route than steam.
However some of my friends who i wish to co-op with already own the steam version of the game. From the release notes i see direct IP multiplayer is supported (quote below)

My question is if i buy the GOG version, should i be able to play coop with the steam release using direct IP
Appreciate theres going to be technical issues not using an online lobby/host eg firewall settings, but i can work around that- just wondering if the game itself is compatible to do this.

If anyones tried this please let me know.. thanks!

QUOTE
The version of the game offered here comes with the full single-player campaign, but currently supports only LAN/DirectIP multiplayer modes, with on-line multiplayer features coming as a later update, powered by GOG Galaxy, our DRM-Free online gaming platform. Thank you for your patience!
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critic12: if i buy the GOG version, should i be able to play coop with the steam release using direct IP
Yes, though there will sometimes be version mismatches as Steam can be updated directly, and the GOG version has an extra step of creating a patch. If Steam gets an update on Thursday/Friday, you might mot be able to play co-op over the weekend (unless the Steam players disable auto-update, and just update when you can).
Post edited July 10, 2014 by Raze_Larian
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critic12: if i buy the GOG version, should i be able to play coop with the steam release using direct IP
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Raze_Larian: Yes, though there will sometimes be version mismatches as Steam can be updated directly, and the GOG version has an extra step of creating a patch. If Steam gets an update on Thursday/Friday, you might mot be able to play co-op over the weekend (unless the Steam players disable auto-update, and just update when you can).
I'd also recommend using the session keys/server ID generated by the game. They're very easy to use (though if your IP address doesn't change very often, that may be easier, as Divinity: Original Sin does remember the last IP/server ID used). For the host, the connections menu is directly above the in-game minimap and has a button to copy the server ID to your system's clipboard. The Direct Connect button within multiplayer's Join menu then has a corresponding paste button to make it easier for the joining player.

The obvious aside, the only thing I believe we're waiting for with Galaxy (or a helpful patch) is the ability for the second player to join during character creation, as the connections button first appears after character creation and the opening cutscene. Any corrections or—better yet—word on that, Raze?
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Dinasis: The obvious aside, the only thing I believe we're waiting for with Galaxy (or a helpful patch) is the ability for the second player to join during character creation
I would guess that is on the to-do list. Even with the Steam version, you have to use the Steam overlay to send an invite from character creation. Another player can join (depending on your settings) at character creation by LAN or Direct Connection (using IP address), though.
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Raze_Larian: I would guess that is on the to-do list. Even with the Steam version, you have to use the Steam overlay to send an invite from character creation. Another player can join (depending on your settings) at character creation by LAN or Direct Connection (using IP address), though.
Thanks for the heads up! It never occurred to use the IP address to connect ahead of being supplied with the Server ID. LAN, I might have guessed, but it's been a while since we had luck with Hamachi, so it didn't come to mind. I figured that was the case for the Steam version. Actually, I figured that using the overlay was why it worked on Steam and that similar functionality with GOG Galaxy would be needed let the rest of us do the same.

If my friends and I end up restarting our games again (and Galaxy hasn't landed yet), we'll definitely start things off using the IP connection. Thanks again!