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I have visited the tower and am attempting to reach the maxos temple. I'm at level 12 and am building my character as a warrior. This build type worked well for me in divine divinity for the most part.

The black ring troops I'm encountering are knocking down my health very fast. Especially the rangers with poison. my primary weapon is a shaman sword and a shield I bought in the village. I have started using a bow on a limited basis for long rang combat. I'm beginning to consider building a battle mage.

I'm open to suggestions on how to handle these enemies and to develop an effective warrior.

Thanks in advance for your help.


Posted from Galaxy S4.
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auroraparadox: I'm at level 12 and am building my character as a warrior.
There is lots of stuff to do in Broken Valley before you need to head to Maxos temple. The opponent at the end of the temple is level 15, so it would be best if you were, as well, by the time you get there.

How much have you cleared along the east side of Broken Valley? You'll start running into Black Ring members eventually that way, as well, though they are spread out more than the groups in front of the path to Maxos temple (so it is easier to draw them to you with a bow, and you don't have to fight as many at once even without that tactic).

Do you have your creature yet? Check your map; that quest can be solved to the far west of Lovis' tower and then south (though a straight line approach wouldn't be the easiest way to get there).

Have you considered duel wielding? A sword and shield is perfectly viable, but duel wielding is more effective. If you do end up switching to a battle mage build, then you will definitely want to duel wield (using weapons with the largest magic damage bonuses and enchantments you can get). The magic damage bonuses from equipment are added to spell damage, including each missile in a cast of the Magic Missile spell. The off-hand penalty is not taken into account for magic, so you wouldn't need the duel wield skill if you are not going to be engaging in much melee combat.
A warrior can stick to a strength based build and focus on regular damage (though IMO Increased Magical Damage should always be the second enchantment added to a weapon after Increased Damage, for a warrior or ranger) .
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auroraparadox: I'm at level 12 and am building my character as a warrior.
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Raze_Larian: There is lots of stuff to do in Broken Valley before you need to head to Maxos temple. The opponent at the end of the temple is level 15, so it would be best if you were, as well, by the time you get there.

How much have you cleared along the east side of Broken Valley? You'll start running into Black Ring members eventually that way, as well, though they are spread out more than the groups in front of the path to Maxos temple (so it is easier to draw them to you with a bow, and you don't have to fight as many at once even without that tactic).

Do you have your creature yet? Check your map; that quest can be solved to the far west of Lovis' tower and then south (though a straight line approach wouldn't be the easiest way to get there).

Have you considered duel wielding? A sword and shield is perfectly viable, but duel wielding is more effective. If you do end up switching to a battle mage build, then you will definitely want to duel wield (using weapons with the largest magic damage bonuses and enchantments you can get). The magic damage bonuses from equipment are added to spell damage, including each missile in a cast of the Magic Missile spell. The off-hand penalty is not taken into account for magic, so you wouldn't need the duel wield skill if you are not going to be engaging in much melee combat.
A warrior can stick to a strength based build and focus on regular damage (though IMO Increased Magical Damage should always be the second enchantment added to a weapon after Increased Damage, for a warrior or ranger) .
I now have the ability to summon a creature. It isn't very powerful yet though. I've cleared out most of broken valley. There are still a few quests I need to finish. The temple of doom being one of those. Still trying to figure out how to survive the entry chamber.

I was finally able to enter the Maxos Temple and I'm currently trying to clear out the library.

I'm still using a sword and shield. I prefer close quarters combat over long range. The off hand penalty for dual weapons is quite high without investing points into the skill. I'm considering learning a few spells so I can weaken my opponents before attacking at close range.

Aside from basic healing, what are the best spells for this type of tactic? Are there any skills that I should avoid?

Are there any mods that will allow me to store items in chests before I reach the battle tower? I'm trying to avoid using skills points to increase how much I can carry.

Thank you for the advice in your previous post.
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auroraparadox: I now have the ability to summon a creature.
You should start finding higher level creature parts, but it is helpful even with the basic ones.

In the Temple of Doom, stick to trail of blood and bodies and you can avoid most of the poison.

Even with the off-hand penalty, dual wielding is still effective. When I played a warrior in D2:ED I started dual wielding on level 2 or 3, though, and boosted the skill as I went (initially choosing the off-hand weapon more for the bonuses than damage). If you don't have any skill points to invest, I'm not sure if that would be a problem switching around level 15.

I used a bow with my warrior to get some damage in at a distance, or as opponents were approaching me. Mostly that was just early in the game, though I did occasionally use a bow up to about mid game, and a bow was often easier to get weak opponents that were running away, rather than Rush Attacking them.

For spells, I think (not having played a mage) the best attack spell would be Magic Missile if you are going to boost it at least somewhat, or either Fireball or Magic Blast for greater damage but a longer cooldown (Fireball is a single target spell with an area effect, while Magic Blast does more damage but effects only the target). You would probably want to boost Destruction if you use magic a moderate amount (it also increases the damage for Explosive Arrows and some enchantments: Static Charge, Damage Aura, Magic Damage Aura - all 3 on jewellery and the last also on armour).

Anyone help a newb with Warrior build ... ???

class question! (mage advice and links to related topics)

Stat Point Distribution: What's the best way? (for a mage)

There are no mods to add storage options, but if you play in the Developer Mode version of the game, open the cheat window (F11) and click on the 'debug keys' button, hitting Ctrl-C will open the battle tower chest anywhere (list of other functions).
There are probably a few things you can do to clean up your inventory, though (see the topic encumbered). If you did learn the encumbrance skill, you would be able to reset your skills once you get the battle tower and get those skill points back.
Post edited October 02, 2013 by Raze_Larian
Thank you for the tips and links Raze.
A good pathway for your creature development would be for it to use distance offensive to balance your warriors close quarters offensive. Many of the creature body parts you come across feature magical abilities. So, if you want to focus your warrior purely on close quarters hand combat a creature that dishes out fireballs is a good companion.

However, I agree with Raze on dual wielding. It's highly effective for close quarters combat.

There is plenty of scope within Divinity II to develop a range of battle skills, but a certain level of focus is good. I found creating a dual wielding battle mage worked well. I think you have scope for choice here regarding training your warrior to be effective with either a bow or spells alongside his sword skills.
Post edited October 03, 2013 by Polly77
Thank you both for your help. I'm wrapping up a few things before I take on Laiken.

I can't seem to find the key to the broken valley mine office. Can I access the office or the mine itself before I have control of the battle tower?
Post edited October 04, 2013 by auroraparadox
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auroraparadox: Can I access the office or the mine itself before I have control of the battle tower?
No. You could get in early in the original release of the game, but in DKS / D2:DC the mine tower is locked until after you take over the battle tower. Likewise, there is one quest on Sentinel Island that needs to wait until later (though that one is a bit more obvious).
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auroraparadox: Can I access the office or the mine itself before I have control of the battle tower?
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Raze_Larian: No. You could get in early in the original release of the game, but in DKS / D2:DC the mine tower is locked until after you take over the battle tower. Likewise, there is one quest on Sentinel Island that needs to wait until later (though that one is a bit more obvious).
Thanks for the quick response raze, I was able take control of the battle tower. Currently, I'm checking the fords and trying to find a way to Aleroth. The game didn't provide a road map on how to get there. The anti dragon zones can be shutdown correct?
Post edited October 05, 2013 by auroraparadox
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auroraparadox: Currently, I'm checking the fords and trying to find a way to Aleroth. The game didn't provide a road map on how to get there. The anti dragon zones can be shutdown correct?
You need to get to the harbour to find out what you need to do to get to Aleroth (if you explore on the way you may be able to do so right away). There is actually no rush on the quest in Aleroth, despite Zandalor's urgency when asking you to go there, but there are a couple decent merchants there you may want to start checking as soon as you can.

The anti-dragon zones around the bunker in the mountain face at the start of the fjords can be lowered once you get inside. The ones around the harbour and High Hall can not, so you need to transform before / above them and proceed the rest of the way on foot.
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auroraparadox: Currently, I'm checking the fords and trying to find a way to Aleroth. The game didn't provide a road map on how to get there. The anti dragon zones can be shutdown correct?
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Raze_Larian: You need to get to the harbour to find out what you need to do to get to Aleroth (if you explore on the way you may be able to do so right away). There is actually no rush on the quest in Aleroth, despite Zandalor's urgency when asking you to go there, but there are a couple decent merchants there you may want to start checking as soon as you can.

The anti-dragon zones around the bunker in the mountain face at the start of the fjords can be lowered once you get inside. The ones around the harbour and High Hall can not, so you need to transform before / above them and proceed the rest of the way on foot.
Thanks Raze.