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Hi guys, my divine divinity copy was bugged, when I got to Zaknadrix the imp in the Ducal inn to talk to and solve the imp council member quest, the imp attacked and I killed it and now I can't finish the game. I tried hex editing the file to revive the imp as neutral, but I can't do it. Can someone help me with either hex editing my data000 file or giving me a step by step solution? I've already been through the other advice from online, even ran the Unhostilizer, but the imp is still not there.


Thanks.
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EugenS: imp attacked and I killed it
If you zip the data.000 file from your save (in the inn) and email it to me (raze@larian.com) I can resurrect him for you. Alternately, you can just hex teleport your character to the place the imp would have teleported you.

Teleporting Anywhere, via hex editor
Hi, sorry, didn't see your reply. I uninstalled & deleted the game meanwhile. Thanks for your help.
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EugenS: imp attacked and I killed it
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Raze_Larian: If you zip the data.000 file from your save (in the inn) and email it to me (raze@larian.com) I can resurrect him for you. Alternately, you can just hex teleport your character to the place the imp would have teleported you.

Teleporting Anywhere, via hex editor
I have the same problem. Zaknadrix is hostile and I don't get dialog options. Can anyone help?
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person482: Can anyone help?
Jem in the Steam discussion Imp Council Member created a program to edit the hostile character name(s), which fixes that problem.

For the manual instructions, if you are comfortable hex editing, see PitBrat's post in the topic Help, the imps hate me!!.
Yeah, Jem's program worked.
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EugenS: imp attacked and I killed it
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Raze_Larian: If you zip the data.000 file from your save (in the inn) and email it to me (raze@larian.com) I can resurrect him for you. Alternately, you can just hex teleport your character to the place the imp would have teleported you.

Teleporting Anywhere, via hex editor
I've been reading about some of the very serious issues with D:D and I'm really concerned. Swen's e-mail about 'How I tried to save Divine: Divinity' didn't help matters, either. I'm very appreciative of the fact that a member of the team is willing to help fix issues for players...but it's difficult to accept just how many issues there are.

For example, my girlfriend was playing D:D (she was very eager to try the game) and encountered the bug with Teylon(sp?) not giving dialogue and the version mismatch bug. After 30 hours of play she's been forced to restart twice, encountering two game-breaking bugs.

I honestly don't know what to do and I'm not only concerned about wasting my time but question whether or not I wasted my money. After all, just how much 'research' can one do when people don't regularly give detailed product reviews or, when it comes to bugs, just not report serious issues. I mean Skyrim recieved GotY nods and on the PS3 it was actually broken.

Video game returns are nigh-impossible and, given the state of things, there is just so much that is unknown and every purchase is a genuine risk. Players have to eat the cost of so much and it's really, really disheartening.
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TheBitterness: After 30 hours of play she's been forced to restart twice, encountering two game-breaking bugs.
The problem with Thelyron's dialogue not triggering is due to him being hostile too early, and can be fixed with the program or hex edit mentioned above. Also, that quest can be skipped, though you would miss out on some experience that way (eventually there are a set of main plot quests which would force an update in Aleroth, curing Mardaneus, moving the healers and removing the patients, if those quests were not already done).

The version number bug may also be easy to fix. That is a pretty rare issue.


If your girlfriend is still working on getting back up to the point she reached before restarting, an edited, over powered weapon could speed things up (though would make combat pretty boring).

DAD's item editor - there is a save editor listed there, as well
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TheBitterness: After 30 hours of play she's been forced to restart twice, encountering two game-breaking bugs.
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Raze_Larian: The problem with Thelyron's dialogue not triggering is due to him being hostile too early, and can be fixed with the program or hex edit mentioned above. Also, that quest can be skipped, though you would miss out on some experience that way (eventually there are a set of main plot quests which would force an update in Aleroth, curing Mardaneus, moving the healers and removing the patients, if those quests were not already done).

The version number bug may also be easy to fix. That is a pretty rare issue.

If your girlfriend is still working on getting back up to the point she reached before restarting, an edited, over powered weapon could speed things up (though would make combat pretty boring).

DAD's item editor - there is a save editor listed there, as well
I will bring this last bit to her attention. From what I recall of her looking into the version mismatch issue there was, if I recall correctly, a community-made patch of some kind that was supposed to fix the issue. I am unsure if she tried this method or gave up in frustration. What method would do you prefer for that particular issue and, at least for the sake of the GOGers (and other folks) viewing this thread, could you post a link to the relevant fix if that is the case?
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TheBitterness: I will bring this last bit to her attention. From what I recall of her looking into the version mismatch issue there was, if I recall correctly, a community-made patch of some kind that was supposed to fix the issue.
Now I'm not sure what you are talking about. A couple people have had the game version number listed in one of the save files corrupted, but hex editing that to the expected value should fix the problem.
The only other version issue I recall is trying to load disk version saves in the download version of the game (causing a crash, due to a change in the inventory files).
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TheBitterness: I will bring this last bit to her attention. From what I recall of her looking into the version mismatch issue there was, if I recall correctly, a community-made patch of some kind that was supposed to fix the issue.
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Raze_Larian: Now I'm not sure what you are talking about. A couple people have had the game version number listed in one of the save files corrupted, but hex editing that to the expected value should fix the problem.
The only other version issue I recall is trying to load disk version saves in the download version of the game (causing a crash, due to a change in the inventory files).
I'm receiving the information second-hand and it's entirely possible, almost definitely in this case, that I misheard the information...or some forum-goer or other was mentioning something they got second-hand and, well, you know how that goes.

In any event, is it purely hex-editing that fixes the issue and, if that is the case, is such a thing easy for people who are new to such a thing?

Again, I've appreciative of the fact that someone from the team is offering their help to address these issues but I'm sure you can understand that from the player-side of this it's all deeply disconcerting. D:D looks to me to be very interesting and have a depth to it that actually makes the game a genuine ARPG instead of a 'loot hoarder' or 'loot whore' click-fest that's come to be called ARPG. I'd very much like to play the series through in order of release and, sans not having Dragon Commander, that's my intention.

Needless to say I'm hoping for good news when it comes to the hex-editing front. I'd rather not have to read through a complicated tutorial to, as a player, fix a game-breaking bug when I should be expending my efforts on how to get better at and enjoy the game. You know?
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TheBitterness: In any event, is it purely hex-editing that fixes the issue and, if that is the case, is such a thing easy for people who are new to such a thing?
In that case, I think replacing the corrupt file in the save folder with one from the most recent working save should be fine (the relevant it contains information about the save itself, so using one from a save at a different point in the game shouldn't cause any problems, just show the wrong timestamp, etc in the load window).
It is a pretty simple hex edit, though, not much more complicated than exiting a configuration file to change a setting or enable something not exposed in the game's options. Basically you just need a specific type of editor to make the changes.
If you are a little technically inclined and at least know what the the hex system is compared to the decimal system of counting (using 0-9 and A-F), then hex editing isn't that hard. There are some procedures (like restoring a dead NPC) that you would probably need to read through a couple times, but once you are familiar with them, they are relatively easy.
Have you ever used the registry editor in Windows? Would you try it if it could enable a handy feature or disable something you found annoying? Hex editing isn't much more complicated than that, and you wouldn't have the issue of possibly messing up your system, just specific files that are easy to backup and restore.

FWIW, I played through half the game in the original unpatched release, and only ran into a couple issues, one minor bug addressed by a hotfix (which isn't an issue in the download version) and another fixed by reverting to a save made a couple minutes earlier (don't recall seeing it reported for the download version; it was relatively rare with the disk version).

In general, periodic saves are can help if you do run into any problems. I made named saves before using stairs or entering new buildings or caves, before starting or ending quests, before though fights or after finding good loot, etc, and used quicksaves while exploring and clearing areas of opponents.
Post edited May 22, 2015 by Raze_Larian
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TheBitterness: In any event, is it purely hex-editing that fixes the issue and, if that is the case, is such a thing easy for people who are new to such a thing?
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Raze_Larian: In that case, I think replacing the corrupt file in the save folder with one from the most recent working save should be fine (the relevant it contains information about the save itself, so using one from a save at a different point in the game shouldn't cause any problems, just show the wrong timestamp, etc in the load window).
It is a pretty simple hex edit, though, not much more complicated than exiting a configuration file to change a setting or enable something not exposed in the game's options. Basically you just need a specific type of editor to make the changes.
If you are a little technically inclined and at least know what the the hex system is compared to the decimal system of counting (using 0-9 and A-F), then hex editing isn't that hard. There are some procedures (like restoring a dead NPC) that you would probably need to read through a couple times, but once you are familiar with them, they are relatively easy.
Have you ever used the registry editor in Windows? Would you try it if it could enable a handy feature or disable something you found annoying? Hex editing isn't much more complicated than that, and you wouldn't have the issue of possibly messing up your system, just specific files that are easy to backup and restore.

FWIW, I played through half the game in the original unpatched release, and only ran into a couple issues, one minor bug addressed by a hotfix (which isn't an issue in the download version) and another fixed by reverting to a save made a couple minutes earlier (don't recall seeing it reported for the download version; it was relatively rare with the disk version).

In general, periodic saves are can help if you do run into any problems. I made named saves before using stairs or entering new buildings or caves, before starting or ending quests, before though fights or after finding good loot, etc, and used quicksaves while exploring and clearing areas of opponents.
I will make an attempt to use the first potential fix, putting a working save in the save folder, as well as doing the equivalent of save-scumming -in this case simply to do my best as a player to make sure that the game works and I can play through it, rather than playing dirty. I will be giving Divine Divinity a go after I finish the Hammerwatch expansion, probably sometime next week. It's my sincere hope that I am fortunate enough to enjoy my playthrough with minimal issues.
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TheBitterness: I will make an attempt to use the first potential fix
Specifically, it is the quickinfo.000 file that contains the version number that a couple people had become corrupt. Make a backup of the original before copying a version from another save, just in case.

Except for the one time, I just used periodic saves to try solving quests in different ways, reverting to a previous save if I started getting into an area I wasn't ready for yet or triggered something I wanted to put off doing, try conversations different ways, etc. They also came in handy after I finished playing, if I wanted to get a screenshot or check something.