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Although I ended up restarting due to a bad decision early on on character builds (started with a wizard and a ranger then picked up another ranger (Bairdotr) and a rogue (the mute guy)) I have very much enjoyed the game. I usually like to start with the oldest and work my way through chronologically but, well, at least I think I started with the newest in the series as a prequel (not including EE) in this case. However, story wise, that may actually be better because it IS chronological but here's what I'd like to know - beings I'll be moving to the oldest game in the series and a series generally improves over time in visuals and interface, am I going to be in for some culture shock?

Building one character as a wizard and the other as a witch while still using Bairdotr but picking up the king (Jahred if I've spelled that right) has made things much easier. Fights that I had to win by attrition before (taking out one or two enemies then ending the fight and repairing/rejuvenating "dead" characters and repeating as needed) were won straight up including the very hard ones that I had so much trouble with the first time. The only problem I may have is if I need a melee fighter at some future point as the knights for hire are low level. So far, summoned allies has made the need for a melee fighter non-existent. But, I'm past the first two maps and in the Phantom Forest area at the moment - I guess I'll find out pretty quickly.
This question / problem has been solved by Raze_Larianimage
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lordhoff: beings I'll be moving to the oldest game in the series and a series generally improves over time in visuals and interface, am I going to be in for some culture shock?
Graphically, Divine Divinity still holds up pretty well for its age, using 2D hand drawn animations. It does mean less visual difference with equipment (all large shields look the same when equipped, though there are different graphics for the different shield categories, etc). Interface-wise, it controls similarly to the classic Diablo: real time with pause, point and click combat (quest and game design, world interactivity, etc, are much better though, and quite good for the time); you can hold Ctrl to target the opponent closest to the mouse cursor. You can collect chests, or other containers, to store stuff, and things move or left on the ground will stay there.

Beyond Divinity uses 3D characters with a 2D background, so was able to have a lot more variety of equipment visuals, while also dropping the install size. Unlike DD's single character, BD has a party of 2, though for the most part you can have them both selected and direct them to move or attack as one (the non-lead character can be set to automatically attack, which is very handy for an archer, but not necessarily the best strategy for a melee character).

Divinity 2 continues to use real time combat, but switches to a third person perspective camera, for the single character.
An answer to your question from the developers themselves? It doesn't get much better than that! ^_^
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lordhoff: beings I'll be moving to the oldest game in the series and a series generally improves over time in visuals and interface, am I going to be in for some culture shock?
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Raze_Larian: Graphically, Divine Divinity still holds up pretty well for its age, using 2D hand drawn animations. It does mean less visual difference with equipment (all large shields look the same when equipped, though there are different graphics for the different shield categories, etc). Interface-wise, it controls similarly to the classic Diablo: real time with pause, point and click combat (quest and game design, world interactivity, etc, are much better though, and quite good for the time); you can hold Ctrl to target the opponent closest to the mouse cursor. You can collect chests, or other containers, to store stuff, and things move or left on the ground will stay there.

Beyond Divinity uses 3D characters with a 2D background, so was able to have a lot more variety of equipment visuals, while also dropping the install size. Unlike DD's single character, BD has a party of 2, though for the most part you can have them both selected and direct them to move or attack as one (the non-lead character can be set to automatically attack, which is very handy for an archer, but not necessarily the best strategy for a melee character).

Divinity 2 continues to use real time combat, but switches to a third person perspective camera, for the single character.
Thanks yet again; looks like some shock but not so bad. Anyway, if I can survive going from Gothic II to Gothic I, I can survive any series change :) I'm not a fan of real time combat but as long as a pause is possible, I will manage
> Thanks yet again; looks like some shock but not so bad. Anyway, if I can survive going from Gothic II to Gothic I, I can survive any series change :) I'm not a fan of real time combat but as long as a pause is possible, I will manage

I'm terrible at real time combat but found the combat in Divinity 2 to be a delight. Very intuitive and I was able to look like a bad ass in short order.