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ADDED IN EDIT: Oops, sorry, forgot to say this is DIVINE DIVINITY.

So, I go ahead and purchase the Steam version, to see if maybe I can play that one through without too many major bugs making it too unejoyable, when I notice something quirky right off the bat.

Can somone PLEASE explain what I'm seeing?? Because I -thought- I at least understood what most of the numbers meant, and how they were calculated, but now I'm totally unsure.

I start a game, with the Steam version, select warrior, then immediately save it. The guy is still standing where he first appears, having not yet even picked up the sandals right next to him. I look at the player stats, and I see, starting on normal level with 15 strength and no weapon, that his damage figures are 8-12. This was last night.

Power on everything, load the saved game, and loaded the save from last night, and again damage numbers were 8-12. Then started 7 or 8 new games, some as warrior, some as survivor, just to see what the starting out damage would be, and EVERY TIME I started with a warrior, the beginning damage was 7-11.

As I said, this was the Steam version. Went back to the GOG version, and started several games. EVERY TIME I started a new game as a warrior, the beginning damage number on the GOG version was ALWAYS 6-6.

So, why would I get two different starting out damage numbers using the same Steam version (8-12 and 7-11) AND an even different starting out damage number using the GOG vesion (6-6) when all other attributes are the exact same as they are default numbers for a new warrior AND all games were started at the same difficulty level.

Is this game so buggy it's not even handling damage, and thus combat, correctly???

PS-I admit to not knowing if the disk version had this same issue as I never tested it on that version.

Ok, so then I decide to start some other games and see how that compares with others, and eventually start another one with a war
Post edited September 17, 2012 by OldFatGuy
If you have 1 level of Sword Expertise and / or Augment Damage (the starting skills of the male warrior), save the game and re-load, you will get an extra level of those skills. This works for other characters, but they have to put the first skill point in those skills themselves (their own starting skills do not get a bonus).

The base unarmed damage for a level 1 warrior is 6-6. Level 1 of Augment damage brings that up to 7-9 in both the CD and Larian Vault versions of DD (not 7-11 as you report for the Steam version, which should be the same as the Larian Vault version), which increases to 8-12 after reloading. In the GOG version, Augment Damage does not give a boost to unarmed damage, so it remains at 6-6.

The initial GOG version did change some of the weapon expertise skills (fixing True Shot and the damage portion of Crossbow Expertise, and switching all the expertise damage bonuses to percentages rather than having a mix of percentage and fixed range bonuses), before the patch inadvertently undid those changes. Whether excluding unarmed damage from the Augment Damage skill bonus was deliberate or not, it was not reproduced in the Steam version.
Post edited September 18, 2012 by Raze_Larian
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Raze_Larian: If you have 1 level of Sword Expertise and / or Augment Damage (the starting skills of the male warrior), save the game and re-load, you will get an extra level of those skills. This works for other characters, but they have to put the first skill point in those skills themselves (their own starting skills do not get a bonus).

The base unarmed damage for a level 1 warrior is 6-6. Level 1 of Augment damage brings that up to 7-9 in both the CD and Larian Vault versions of DD (not 7-11 as you report for the Steam version, which should be the same as the Larian Vault version), which increases to 8-12 after reloading. In the GOG version, Augment Damage does not give a boost to unarmed damage, so it remains at 6-6.

The initial GOG version did change some of the weapon expertise skills (fixing True Shot and the damage portion of Crossbow Expertise, and switching all the expertise damage bonuses to percentages rather than having a mix of percentage and fixed range bonuses), before the patch inadvertently undid those changes. Whether excluding unarmed damage from the Augment Damage skill bonus was deliberate or not, it was not reproduced in the Steam version.
Ok, thank you very much, I THINK I can follow this.

So, doesn't this mean the GOG version isn't recognizing the augment damage skill at all? Or are you saying it will once I save it and restart it??

I'll try that and note back later.

OOPS, I missed the part where you said "Not 7-11 as you report for the Steam version" So, something is wrong is my version??

I have started and restarted about 8 games now and EVERY TIME I start out, his starting damage is 7-11. Any explanation other than my Steam version is caput?
Post edited September 18, 2012 by OldFatGuy
Ok, SOMETHING is wrong with one or both of these versions.

GOG version, everytime I start a new game a warrior starts out with 6-6 damage, even though it shows he has Augment Damage 1.

Then I save it, and reload it, and it shows he now has Level 2 Augment Damage, but still shows the Damage numbers as 6-6.

The Steam version, I start a new game, a warrior starts out with 7-11 damage, and it shows he has Augment Damage 1.

Then I save it, and reload it, and it shows he now has Level 2 Augment Damage, and shows the Damage numbers as 8-12.

Which of these is wrong?

EDIT: Ok, I have NO IDEA what I did, the only thing I did I know of is that I played Fallout 3 for awhile, but now when I start the Steam version, it starts out at 7-9 damage, then goes to 8-12 after a save. So this sounds like it's correct to me. I have no idea why I was getting start out damage of 7-11 everytime before, but I swear to you I was.

The GOG version, however, still starts out 6-6 and stays 6-6 even after a save. Is the GOG version not recogning the skills?? Or at least the augment damage skill?
Post edited September 18, 2012 by OldFatGuy
Augment damage does work in the GOG version, it is just not applied to unarmed damage. Equip the knife in the next room with a new male warrior, save / reload and you will see the damage boost from the extra level of Augment Damage.

I don't know why there is a difference between the Larian Vault version and Steam version in the initial unarmed damage (I'll check). The Steam version got a small update for the bug killing rabbits if you had not gotten any experience from other opponents or quests, where the full download was updated for the Larian Vault version, but AFAIK they are still both v1.0061A.
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Raze_Larian: Augment damage does work in the GOG version, it is just not applied to unarmed damage. Equip the knife in the next room with a new male warrior, save / reload and you will see the damage boost from the extra level of Augment Damage.

I don't know why there is a difference between the Larian Vault version and Steam version in the initial unarmed damage (I'll check). The Steam version got a small update for the bug killing rabbits if you had not gotten any experience from other opponents or quests, where the full download was updated for the Larian Vault version, but AFAIK they are still both v1.0061A.
OK, you're right, it does seem to work when equipped with a weapon, so as far as I'm concerned, that's all that counts, because I can't imagine anyone playing this game through to the end and counting on unarmed combat to do it.

Thank you for your time and expertise. I think it's going to be ok now.