Raze_Larian: Apparently I'm an 'old school RPGer' because I never found DD slow, and there was only a bit at the beginning and a bit at the end which became tedious (and most of the end could be skipped). I didn't find any need to cheat. The only difficulties I had could be easily resolved by a different approach, better equipment or exploring in a different direction first.
You probaly are "an old school RPGer', as are many here who prefer these old style RPGs over modern ones. Not that anything is wrong with that. But to be fair, I didnt see Larian making Divinity 2 with the same balancing and design descisions as Divine Divinity had. Its alot less tedious and fun to play compared to the older games and that seems to keep getting tuned more and more with each release of Divinity 2, I've noticed how much better pacing it has gotten since the original release.
I think most people can agree it is that way for a reason, most gamers these days prefer their RPGs with less tedium ala Skyrim or Mass Effect etc. It has been a point of contention and why indie devs have made more old school style RPGs.