Posted February 18, 2020
Ok, so here's the situation: Friend and myself both purchased DOS2DE from GoG. Downloaded the v3.6.54.8890b offline backup game installers and installed. Install worked fine for both of us (file verification was enabled). Both can run the game, however have been unable to establish a direct connect game between our two games (either friend to my online story game, or me to friend's).
In searching around for answers, saw suggestion to start the game twice on same PC and have those connect to each other, I have been able to do that and was able to connect, both via LAN and using the DirectConnect server ID code. So am concluding this is a connectivity over the Internet issue.
Here is where things get a little more complicated. Neither of us are able to setup any sort of port forwarding, or make any other router changes. In my case, am on a "body corporate"-provided Internet service, get a wi-fi connection (802.11n, 200 mbps link speed, so bandwidth shouldn't be an issue), but any sort of router config -- forget it. My friend has the more traditional wired network, router with ethernet connection into ISP-provided cable modem, but does not have the technical know-how for configuring port forwarding etc, so not an option either (plus their link speed is no-where near as good).
Is worth noting, I don't have GoG's Galaxy middleware installed (don't need it, don't want it, am perfectly comfortable with downloading the installers, doing my own patching etc), whereas my friend does have it. When select Story > Multiplayer > Online tab, we see different messages:
me: "Not connected to the online community servers"
friend: "Not connected to the galaxy servers"
Yeah, this is a bit of a long-read, but figure I'd provide details of what have tried so far and what constrains exist, so hopefully someone out there to make a suggestion on how can we get what looks like is going to be a great game connected together.
In searching around for answers, saw suggestion to start the game twice on same PC and have those connect to each other, I have been able to do that and was able to connect, both via LAN and using the DirectConnect server ID code. So am concluding this is a connectivity over the Internet issue.
Here is where things get a little more complicated. Neither of us are able to setup any sort of port forwarding, or make any other router changes. In my case, am on a "body corporate"-provided Internet service, get a wi-fi connection (802.11n, 200 mbps link speed, so bandwidth shouldn't be an issue), but any sort of router config -- forget it. My friend has the more traditional wired network, router with ethernet connection into ISP-provided cable modem, but does not have the technical know-how for configuring port forwarding etc, so not an option either (plus their link speed is no-where near as good).
Is worth noting, I don't have GoG's Galaxy middleware installed (don't need it, don't want it, am perfectly comfortable with downloading the installers, doing my own patching etc), whereas my friend does have it. When select Story > Multiplayer > Online tab, we see different messages:
me: "Not connected to the online community servers"
friend: "Not connected to the galaxy servers"
Yeah, this is a bit of a long-read, but figure I'd provide details of what have tried so far and what constrains exist, so hopefully someone out there to make a suggestion on how can we get what looks like is going to be a great game connected together.
Post edited February 18, 2020 by Wolfie_
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