Posted October 26, 2017
Patch Notes:
Improvements and changes
Improved several journal entries to be clearer to the player if quests get closed automatically
Added several items and related journal updates to improve links between certain NPCs and story lines
Journal update XP gains are now shown alongside the corresponding update
Improved performance in very specific locations, related to items being equipped by players or NPCs
Added “Pick up and send to wares” and “Steal and add to wares” in context menu of world items
Increased prices of unique weapons sold in Arx
Added missing weapon skills to unique two-handed weapons
Flaming Crescendo should now correctly receive bonus damage from Intelligence
Using the Equalise skill is now a hostile action
Skills from items now correctly respect weapon requirements
Reactive shot no longer deals damage on casting
You can now enter Sneak mode after activating the Play Dead skill
Added several new effects to make important dialog moments stand out more
Adjusted Meistr’s Vault so that it gives a ritual dagger and ritual bowl each time the player opens it, if the player does not have it in his inventory
Improved detection for being able to flee from combat
Skill preview trajectory should now be more accurate when fighting certain enemies
Improved landing position of Backlash skill
Blessing an electrified steam cloud now results in a blessed steam cloud
Blood Totem is now immune to Decaying status
Improved AI behavior that was leading to skipped turns incorrectly
Partial Action Points, after moving a small amount, are now saved correctly
Added several new icons
Framed Frost runes and Framed Thunder runes now have the correct bonuses
Fixed several crafting recipes that incorrectly required very specific items or gave incorrect results
Items dragged from equipment slot to inventory are now placed in the correct slot
You can now examine an enemy, even when it is not your turn
Roses increase Wits when consumed
When stealing a container, cost of its contents should be added to the cost of the container
Demonic Tutelage and Flaming Tongues now attack enemies until their duration runs out instead of only attacking first three enemies
Charm is now cleared when the charmer dies
Charm is now cleared from summons when the owner is uncharmed
Updated several skill tooltips to take into account extra modifiers
Updated several audio effects
Temporarily allied NPCs no longer have crime investigation behaviors about the crimes they helped commit
Henchmen now correctly have Source skills depending on where the player is in the storyline
Gratiana now sells back Soul Jars from other NPCs if the player gave them to her
End game Arena combat was made clearer to the player. Arena combatants are now clearly marked and they will target each other first
Updated Empyreo the Stalwart’s stats and abilities
Outlines now include corpses
Added player feedback when being Enwebbed, Crippled, Entangled or Encumbered
Improved Inner Demon, Demonic Tutelage and Terrify visual effects
Improvements and changes
Improved several journal entries to be clearer to the player if quests get closed automatically
Added several items and related journal updates to improve links between certain NPCs and story lines
Journal update XP gains are now shown alongside the corresponding update
Improved performance in very specific locations, related to items being equipped by players or NPCs
Added “Pick up and send to wares” and “Steal and add to wares” in context menu of world items
Increased prices of unique weapons sold in Arx
Added missing weapon skills to unique two-handed weapons
Flaming Crescendo should now correctly receive bonus damage from Intelligence
Using the Equalise skill is now a hostile action
Skills from items now correctly respect weapon requirements
Reactive shot no longer deals damage on casting
You can now enter Sneak mode after activating the Play Dead skill
Added several new effects to make important dialog moments stand out more
Adjusted Meistr’s Vault so that it gives a ritual dagger and ritual bowl each time the player opens it, if the player does not have it in his inventory
Improved detection for being able to flee from combat
Skill preview trajectory should now be more accurate when fighting certain enemies
Improved landing position of Backlash skill
Blessing an electrified steam cloud now results in a blessed steam cloud
Blood Totem is now immune to Decaying status
Improved AI behavior that was leading to skipped turns incorrectly
Partial Action Points, after moving a small amount, are now saved correctly
Added several new icons
Framed Frost runes and Framed Thunder runes now have the correct bonuses
Fixed several crafting recipes that incorrectly required very specific items or gave incorrect results
Items dragged from equipment slot to inventory are now placed in the correct slot
You can now examine an enemy, even when it is not your turn
Roses increase Wits when consumed
When stealing a container, cost of its contents should be added to the cost of the container
Demonic Tutelage and Flaming Tongues now attack enemies until their duration runs out instead of only attacking first three enemies
Charm is now cleared when the charmer dies
Charm is now cleared from summons when the owner is uncharmed
Updated several skill tooltips to take into account extra modifiers
Updated several audio effects
Temporarily allied NPCs no longer have crime investigation behaviors about the crimes they helped commit
Henchmen now correctly have Source skills depending on where the player is in the storyline
Gratiana now sells back Soul Jars from other NPCs if the player gave them to her
End game Arena combat was made clearer to the player. Arena combatants are now clearly marked and they will target each other first
Updated Empyreo the Stalwart’s stats and abilities
Outlines now include corpses
Added player feedback when being Enwebbed, Crippled, Entangled or Encumbered
Improved Inner Demon, Demonic Tutelage and Terrify visual effects