Posted March 21, 2020
HypersomniacLive: Changelog for Update 579003ab (11 February 2020):
- Fixed issue with getting stuck if you opened the journal while closing the Kineema door.
- Fixed issue with getting stuck if you tried to spend a skill point while Kim is taking a photo of the corpse.
- Fixes for dialogue getting stuck in various situations eg opening other menus.
- Fixed issues with the continue button disappearing.
- There are now less typos.
- New animations, fixes to existing transitions.
- Fixed cost ordering tooltip.
- Made fixes for camera positioning and zooming issues.
- Edits to end credits.
- Fixed issue with player unable to launch the game.
- Fixed clipping issues.
- Fixed issue where the game would perform an autosave while MC is passed out after reading the note in the ledger.
- Fixed missing music.
- Fixed issue with spirit bomb sound effect continuing after loading game post tribunal.
- Fixed issue with the inventory from another save continuing to a new one.
- About 50 small fixes to make your experience smoother.
Standalone installer updated (5bad0c96 ⇒ 579003ab): 18 February 2020.
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Changelog for Update 9943e121 (18 March 2020):
Hey all!
We've been quietly improving the performance of the game and implementing new features. Expect a steady roll-out of bigger patches in the coming few weeks! Meanwhile feel free to join your fellow defectives in our Disco(rd) Elysium.
- Improved animations!
- Fixed issue where opening the journal would open the map tab.
- Fixed issues with that darn plastic bag.
- Added all whitechecks to the journal map.
- Improved cutscenes and optimized them.
- Graphics tweaks and UI improvements.
- Fixed various clipping issues.
- Gamma adjustments for better visuals with higher dynamic range monitors.
- Improvements to textures in the game.
- Tweaks to sound effects.
- Tons of typo fixes.
Standalone installer updated (579003ab ⇒ 9943e121): 19 March 2020.
Huh, for some reason the stand-alone installers (as of right now) don't actually have one from 579003ab -> 9943e121 - instead there's a 645b8361 -> 9943e121 patch, which is completely useless since there is no patch available that could possibly get us to 645b8361!! - Fixed issue with getting stuck if you opened the journal while closing the Kineema door.
- Fixed issue with getting stuck if you tried to spend a skill point while Kim is taking a photo of the corpse.
- Fixes for dialogue getting stuck in various situations eg opening other menus.
- Fixed issues with the continue button disappearing.
- There are now less typos.
- New animations, fixes to existing transitions.
- Fixed cost ordering tooltip.
- Made fixes for camera positioning and zooming issues.
- Edits to end credits.
- Fixed issue with player unable to launch the game.
- Fixed clipping issues.
- Fixed issue where the game would perform an autosave while MC is passed out after reading the note in the ledger.
- Fixed missing music.
- Fixed issue with spirit bomb sound effect continuing after loading game post tribunal.
- Fixed issue with the inventory from another save continuing to a new one.
- About 50 small fixes to make your experience smoother.
Standalone installer updated (5bad0c96 ⇒ 579003ab): 18 February 2020.
~~~~ ~~~~ ~~~~
Changelog for Update 9943e121 (18 March 2020):
Hey all!
We've been quietly improving the performance of the game and implementing new features. Expect a steady roll-out of bigger patches in the coming few weeks! Meanwhile feel free to join your fellow defectives in our Disco(rd) Elysium.
- Improved animations!
- Fixed issue where opening the journal would open the map tab.
- Fixed issues with that darn plastic bag.
- Added all whitechecks to the journal map.
- Improved cutscenes and optimized them.
- Graphics tweaks and UI improvements.
- Fixed various clipping issues.
- Gamma adjustments for better visuals with higher dynamic range monitors.
- Improvements to textures in the game.
- Tweaks to sound effects.
- Tons of typo fixes.
Standalone installer updated (579003ab ⇒ 9943e121): 19 March 2020.
I suspect this kind of confusion (which has happened before) would be less likely to happen if the devs would only use standard version numbers...