Posted November 20, 2009
I have now played both Disciples I and II and, I must say, both titles give a bad name to turn-based strategy games.
To start off, I would like to note that turn-based strategy happens to be my favorite genre. Additionally, I would like to note that I have been playing said games since the mid-1990's.
In my opinion, both Disciple games are near the bottom of the barrel.
Why do I say this? I'm glad you asked. It seems to me that a turn-based strategy game needs but two things: it needs to be turn-based, and it needs to have an element of strategy to it. Simple, yes?
Well, Disciples clearly has the turn-based part down pat: you and your enemies take turns playing. Case closed.
Unfortunately, there is absolutely no strategy involved here. Your only real choices are limited to:
(1) Choosing one of four nearly identical races.
(2) Choosing a few nearly identical units to deploy.
And that is the extent of the strategy. Once your units are deployed, they must follow a linear path preordained by the developers. On this path, you will fight predetermined enemies of a predetermined level at a predetermined time. Forget terrain factors. Forget tactical maneuvers. Forget surprise attacks. As far as the developers are concerned, you will play this linear game in a purely linear fashion, and you will like it.
Ultimately, the game comes down to banal level-grinding. If you have sought out and needlessly annihilated every living thing in your path, you will be of a high enough level to beat the stage. If not, you will die. No strategy required.
Others may like this simplistic gameplay; I do not. I am done with the Disciples series for good.
To start off, I would like to note that turn-based strategy happens to be my favorite genre. Additionally, I would like to note that I have been playing said games since the mid-1990's.
In my opinion, both Disciple games are near the bottom of the barrel.
Why do I say this? I'm glad you asked. It seems to me that a turn-based strategy game needs but two things: it needs to be turn-based, and it needs to have an element of strategy to it. Simple, yes?
Well, Disciples clearly has the turn-based part down pat: you and your enemies take turns playing. Case closed.
Unfortunately, there is absolutely no strategy involved here. Your only real choices are limited to:
(1) Choosing one of four nearly identical races.
(2) Choosing a few nearly identical units to deploy.
And that is the extent of the strategy. Once your units are deployed, they must follow a linear path preordained by the developers. On this path, you will fight predetermined enemies of a predetermined level at a predetermined time. Forget terrain factors. Forget tactical maneuvers. Forget surprise attacks. As far as the developers are concerned, you will play this linear game in a purely linear fashion, and you will like it.
Ultimately, the game comes down to banal level-grinding. If you have sought out and needlessly annihilated every living thing in your path, you will be of a high enough level to beat the stage. If not, you will die. No strategy required.
Others may like this simplistic gameplay; I do not. I am done with the Disciples series for good.