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This game's probably one of the funnest Arpgs I've played in a long time, since Diablo 1, really. Even the graphics are awesome.

Devs keep up the good work! Make more games like this! I feel like this concept expanded could change the Arpg genre in a big way.
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Flesh420.613: This game's probably one of the funnest Arpgs I've played in a long time, since Diablo 1, really. Even the graphics are awesome.

Devs keep up the good work! Make more games like this! I feel like this concept expanded could change the Arpg genre in a big way.
I agree, for the most part (though calling the graphics "awesome" might be stretching it a bit...). However, I do wish that Soldak would iterate a bit more on the ideas they've introduced, instead of just changing the setting ("It's like Din's Curse, but in space!") or altering the focus of the game a bit ("It's a cross between Depths of Peril and Din's Curse...in the (fantasy) zombie apocalypse!"). Maybe a proper sequel to one of the previous games? I'm pretty sure all their games (including the aforementioned zombie-themed title being developed) even use the same game engine. Which is now about eight years old....
It is a good mmo, and I also agree it would be good of the dev to expand on his ideas instead of rehashing them in new games. I haven't tried Drox Operative yet, though I own it, but i hear it's pretty similar to Din's Curse :0
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Leucius: It is a good mmo, and I also agree it would be good of the dev to expand on his ideas instead of rehashing them in new games. I haven't tried Drox Operative yet, though I own it, but i hear it's pretty similar to Din's Curse :0
Well, Drox Operative uses a refined version of the diplomacy mechanic found in Depths of Peril so it's basically Din's Curse + Depths of Peril + space :)
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Leucius: It is a good mmo, and I also agree it would be good of the dev to expand on his ideas instead of rehashing them in new games. I haven't tried Drox Operative yet, though I own it, but i hear it's pretty similar to Din's Curse :0
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JudasIscariot: Well, Drox Operative uses a refined version of the diplomacy mechanic found in Depths of Peril so it's basically Din's Curse + Depths of Peril + space :)
Nice!