Posted August 01, 2016
HunchBluntley: No, I know what you mean. Most of the games I play these days are ones that are very light on story (or where the story is irrelevant to the gameplay, at least): sandbox games, Roguelikes, low-pressure open-world games. Even if I often wind up playing for a few hours at a stretch, they're still games that I could theoretically jump into and out of at will.
On-topic: How do the hunter skill set's traps work? I'm genuinely wondering.
pigdog: The main tactic for me is to place an ice and fire trap between my targets and I. Then I'll place a lure smack bang in the middle of a group of enemies. When they attack the lure, I'll target them with my bow and then one of two things happen (should things go to plan). On-topic: How do the hunter skill set's traps work? I'm genuinely wondering.
Either 1) One of my hits leads to a 15 second life steal > If so, I then go in to the group and use "arcane swarm" which hits multiple targets while keeping my health maxed out.
2) If the life steal isn't triggered, then I just keep placing more ice/fire traps between the targets and I (they refresh every 6 seconds or so). Therefore when targets have wiped out my lure, they head towards me and directly into the traps...
Hope that makes sense...Bet you wish you never asked now! :)
Are the player-created traps single-use, or do they persist for a set amount of time?