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Faenrir: Omg...did you even read my message ?
You create a program (or script, it works too, with pause after the game so it reuploads the saves afterward) that checks saves THEN launches the game.
It's VERY EASY to do. No need to "wrap" the game in anything. And it can't be "defeated", not sure you know how fast it would run lol, it would be done in a tenth of a second at most (probably much less like 5ms).
You clearly have no clue and are not a programmer so please, let's agree to disagree because you don't know how it works.

And autosaves are already there in multiplayer EVEN IN LAN (multiplayer characters are the same, LAN, battle.net, modem and direct cable connection). If you forget to save in single, that's your own damn fault.
Most people play multiplayer, dude. The game was one of the most succesful games to be played online...

Adding autosaving in single player is another thing and is not the subject of this post (which is cloud saving).
Cloud saving is easily added. End of topic.
The problem is that you, kiddo, are not reading MY notes. I addressed, in significant detail, every single thing you said, above.

It's not my problem that you are too busy coming up with your responses in advance to actually read what's being said to you.

We're done.
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St.Ross: Due to technical difficulties we do not have such plans at the moment.
Damn, that sucks. What is the default location of the saves for this version?
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St.Ross: Due to technical difficulties we do not have such plans at the moment.
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Mygaffer: Damn, that sucks. What is the default location of the saves for this version?
Save files location was already discussed in >this< thread.