Zeithri: I don't remember much of the Summoner to be honest except lighting bolts everywhere.
Darvin: He's a glass cannon with absurdly low health. A stiff breeze will kill him.
Zeithri: You'll miss with 500 arrows unless you shot enemies when they're right next to you
Darvin: Don't shoot where they are, shoot where they will be. Use the shift key to hold posi-
Okay, no no. don't tell me how to play the game when I've been playing it since I was ... How old was I when I first play Diablo... Like 10. ISorry but that's a massive pet-peeve of mine
Just trust me when I say; I do do that, and I still miss with arrows going right through them.
You cannot convince me that magic isn't' the way to go, because Magic is simply so damn good and enjoyable to use in Diablo and in my opinion, the best way yo play Diablo is to play it the way the class isn't intended to be played and subsequently where Diablo 2 fails in my book by forcing you to be one class and nothing else.
So not only is Magic immensely useful, it's also fun to use, and any class can use magic if you're willing to go the distance.
Makes me long for the Bard class from Hellfire which was hands down my absolute favorite class.
But I just cba to bother with tunngle anymore or to a lesser extent, hamachi.
Zeithri: and even then you'll repeatedly miss that one Zombie over and over.
Darvin: How are you missing
zombies!? Zeithri: And may whatever god whose around help you if you open the door to the butcher as a Rogue. While he'll certainly shred anyone foolish enough to attack him early on, the Rogue simply do to crap of a damage since he'll outheal all damage.
Darvin: Never had the problem with the Butcher outhealing me. Again,
shoot where he will be, not where he is. If you get him behind iron bars he'll run back and forth on a very predictable path. If you keep shooting where he is then he'll move out of the way, but if you shoot ahead of him you'll hit him pretty consistently.
If you're having trouble with damage, just return to Griswold and buy a better bow. Bad item drops can screw any character (Warriors have it slightly better in that respect since melee weapons are the most common item drops) but non-magical gear sold by Griswold will last you in a pinch until you get to the caves, at which point the Rogue is guaranteed a magical bow drop.
Sure, if you wanna stand still for 15 min firing arrows non-stop and hope that at least 95% of all arrows actually hit him and don't just fly on through him. But yeah, it can be done. I have done it myself but frankly, I prefer going back and killing him later when I know I can kill him easier.
Saying that the Rogue is guaranteed a Bow drop is like saying you're guaranteed an Amulet drop. It's not guaranteed. It can happen, but you can also be unlucky and never find a single amulet in the whole game. The last few friends me and my friend has played, we've found something akin to 16 rings - and 1 amulet.
Granted bows drop more frequently but the point is still there.
Zeithri: Compare that to the Warrior who can get swarmed and still walk away fine or the Sorcerer who starts with Charged Bolt, the Rogue has the odds stacked firmly against you at the start.
Darvin: The first few levels are easy for all the classes. If anything the Rogue plays a lot smoother since she basically never needs to return to town for healing/mana potions, and only to sell loot. Her ranged combat means she rarely takes damage, and spellcasting is a luxury and not a necessity for her.
You misunderstand me. I'm not saying that the first level is hard for any class.
I'm saying that it's the roughest for the Rogue due to constantly missing, but it's not like you're going to die or anything like that. You'll just wish that you didn't pick Rogue for many levels until you actually start killing stuff faster and with less effort. But the first level? A chore without equal is the Rogue in a nutshell.