bennyfranco: Hello! You're right, I'll try to contact iwifallen to change the name of the publication, by the way AveFenix05 and I build a 32-bit version of devilutionX in macOS Mojave and it works very well, we build a 64-bit version but some sound and painting functions need be ported. We need to study more about the code because we are not sure of the data structure for the 64-bit port, but for now we can play with a 32-bit compilation.
Wusel: Could you explain what you did to compile devilutionX as 32bit application on macOS Mojave?
I tried a few times but can't get it to work.
Or maybe you could just update the readme.md on github and open a pull request.
We use the macOS 10.13 SDK and Xcode 9.4.1, this tools are the last that support x86 builds, Mojave has 32 bit compatibility but its sdks doesn't have and we need to rebuild all dependences of the project instead of install it from Homebrew. We are working in the projects for this version of Xcode, when finish, we will made a pull request :D