Halted: RITORACK 20:57:53
Hrmm, tricky situation. Truthfully, we don't have any tools to check in-game issues for Diablo I :X
Then it's a good thing this isn't an in-game issue, but an in-chat one. ;)
To be a bit more serious - if I were assigned to work on this, my first step would be to try to determine whether (a) the client is incorrectly sending level 1/warrior to the server, which then faithfully parrots back the bad data or (b) the client sends your true level/class, and the server wrongly sends out level 1/warrior instead of the real data. This will tell the developer whether to fix the client code or the server code. The easiest way to test this, assuming they didn't rewrite their battle.net chat protocol, would be to find someone who has Diablo from an original disc (patched up to v1.09) and have that person modify their registry to join the new "Global" battle.net server. We know that disc Diablo did the right thing with regard to statistics in chat, so if that person is also impacted, that says the server is broken. If that person does not experience the bug, then the new GOG Diablo client is broken. (We could also try to find/host a private battle.net like server, or monitor the traffic sent between the client and server, but both of those are much more advanced topics and might cross into the areas Blizzard doesn't want people exploring. Differential analysis of the disc Diablo client should be perfectly within the license agreements though.)
That tells which component needs attention. Going deeper would be a task for a Blizzard developer, since they should (but apparently don't :)) have the tools to trace the bad component to see where it first goes wrong.
Dragonstrom: How can a bug like this go unnoticed?
This is just upholding tradition. Diablo has always had embarassingly obvious bugs that you wonder how they were missed. :) From memory, there are the bosses that never appear because their dlvl is wrong; the unique items that cannot be dropped due to qlvl collision; the quirk that King's has better statistics than Champion's, but the game considers Champion's to be a better prefix; the numerous ways that the game can be remotely crashed by a cheating player. If we look also at the bugs that were fixed post-release, but made it past internal testing, I like the one that you could cause the red Lazarus portal to close prematurely and the one that you could freeze your game by touching a Hidden Shrine while there were no items for it to change.