Posted June 07, 2019
It looks like the GOG version still has the mana cost bug which was introduced in Hellfire patch v1.01
It causes all spells to be reduced to minimum mana cost straight away, rather than the mana cost reducing as new books are read.
To reproduce:
Create a new lvl 1 sorcerer. Look in the spellbook. You should see firebolt at spell level 2, doing 7-16 dmg:
When the bug is present, the spell only costs 3 mana (min possible for firebolt) - this happens in the gog version of hellfire, or original Hellfire with the v1.01 patch applied.
If the bug is absent, the spell will cost 6 mana (normal for spell lvl 2) - this is the case in the gog version of diablo without hellfire, or pre-gog Hellfire v 1.00
This bug pretty game-breaking for the sorcerer, since their main way of character advancing is reading new spellbooks and they are (even more) overpowered with this bug.
It causes all spells to be reduced to minimum mana cost straight away, rather than the mana cost reducing as new books are read.
To reproduce:
Create a new lvl 1 sorcerer. Look in the spellbook. You should see firebolt at spell level 2, doing 7-16 dmg:
When the bug is present, the spell only costs 3 mana (min possible for firebolt) - this happens in the gog version of hellfire, or original Hellfire with the v1.01 patch applied.
If the bug is absent, the spell will cost 6 mana (normal for spell lvl 2) - this is the case in the gog version of diablo without hellfire, or pre-gog Hellfire v 1.00
This bug pretty game-breaking for the sorcerer, since their main way of character advancing is reading new spellbooks and they are (even more) overpowered with this bug.
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