Posted January 25, 2020
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mordorxp
New User
Registered: Mar 2019
From Russian Federation
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Anders_Jenbo
New User
Registered: Mar 2019
From Denmark
Posted January 26, 2020
Things are way too small and still as unclear as before, I think I will just keep working on my 4k tiles instead.
Post edited January 26, 2020 by Anders_Jenbo
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qndel
Diablo master's degree
Registered: Jun 2014
From Poland
Posted January 27, 2020
https://imgur.com/a/7wzpYLN
Infernity had it more than a year ago ;)
Infernity had it more than a year ago ;)
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mordorxp
New User
Registered: Mar 2019
From Russian Federation
Posted January 29, 2020
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having textures would be great indeed, but that means reworking pretty much all visual content of the game which borders on madness and it might be worth it to go for an indie game instead.
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mordorxp
New User
Registered: Mar 2019
From Russian Federation
Posted February 07, 2020
th2 had that back in 2010
you took that from old th2 source and ported, although you fucked up and added bugs and slowdowns as you always do.
we actually watched how you interact with bug reporters and laughed to tears.
i even made a bet you'll fuck up tchernobog in 4-5 months and you didnt fail me hahaha
you took that from old th2 source and ported, although you fucked up and added bugs and slowdowns as you always do.
we actually watched how you interact with bug reporters and laughed to tears.
i even made a bet you'll fuck up tchernobog in 4-5 months and you didnt fail me hahaha
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Anders_Jenbo
New User
Registered: Mar 2019
From Denmark
Posted February 07, 2020
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having textures would be great indeed, but that means reworking pretty much all visual content of the game which borders on madness and it might be worth it to go for an indie game instead.
I have been part of a couple of prior projects where we redid all the graphics for a game in HD, it's a lot of work yes, not in no way impossible.
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vv221
./play.it developer
Registered: Dec 2012
From France
Posted February 07, 2020
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Anything public I could share to try and bring you help from people who know their way around modelling/texturing?
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Anders_Jenbo
New User
Registered: Mar 2019
From Denmark
Posted March 10, 2020
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Anything public I could share to try and bring you help from people who know their way around modelling/texturing?
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thebestmeph
New User
Registered: Mar 2020
From United States
Posted March 17, 2020
I'm pretty sure you can see the cow level on 8K
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Crevurre
New User
Registered: Mar 2020
From Other
Posted March 17, 2020
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Anything public I could share to try and bring you help from people who know their way around modelling/texturing?
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brunocar
New User
Registered: Aug 2013
From Argentina
Posted March 21, 2020
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you took that from old th2 source and ported, although you fucked up and added bugs and slowdowns as you always do.
we actually watched how you interact with bug reporters and laughed to tears.
i even made a bet you'll fuck up tchernobog in 4-5 months and you didnt fail me hahaha
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mordorxp
New User
Registered: Mar 2019
From Russian Federation
Posted March 22, 2020
oh its you grandpa?
still on a raw salt diet, i see?
good. feel the butthurt. you better get used to it.
cause its gonna get worse, seeing that you cant do anything about it.
still on a raw salt diet, i see?
good. feel the butthurt. you better get used to it.
cause its gonna get worse, seeing that you cant do anything about it.
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qndel
Diablo master's degree
Registered: Jun 2014
From Poland
Posted March 22, 2020
It's funny how much hate poordor is getting :D all earned I have to say.
It's quite ironic that you are still shitting on me instead of kissing my feet for all the cool things I coded for th2, yet you claim I stole everything from it :D did I steal pixel light from th2 too? hurr durr, where is it?
If not me, your mod would still be a boring unplayable crap
To quote my message from another place
"I've written these things from scratch:
floating texts
health bar
perks system
special game modes (ironman,hardcore,nightmare etc.)
poison system
highlighting items with alt
new item descriptions windows
and much more"
Please tell me where your funny mod would be without these.
Oh wait, I know, in the dustbin ;) where it will get eventually, I only postponed the thing.
per pixel light? th2 had it back in the 1996 right? XD
It's quite ironic that you are still shitting on me instead of kissing my feet for all the cool things I coded for th2, yet you claim I stole everything from it :D did I steal pixel light from th2 too? hurr durr, where is it?
If not me, your mod would still be a boring unplayable crap
To quote my message from another place
"I've written these things from scratch:
floating texts
health bar
perks system
special game modes (ironman,hardcore,nightmare etc.)
poison system
highlighting items with alt
new item descriptions windows
and much more"
Please tell me where your funny mod would be without these.
Oh wait, I know, in the dustbin ;) where it will get eventually, I only postponed the thing.
per pixel light? th2 had it back in the 1996 right? XD
Post edited March 22, 2020 by qndel
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mordorxp
New User
Registered: Mar 2019
From Russian Federation
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Anders_Jenbo
New User
Registered: Mar 2019
From Denmark
Posted March 23, 2020
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https://github.com/diasurgical/devilutionX/pull/559
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I also do not understand the resistance to collaborate, both The Hell 2 and Devilution team spend a lot fo time working on essentially the same code, a lot of effort is wasted by doing it in two separate camps.Even back a few years when I offered to do graphics, for a new hero for TH, I didn't find the community very welcoming or open :(
Post edited March 23, 2020 by Anders_Jenbo