rignes: Even with upscaling I can see no difference between the two modes. They look visually the same to me so I'm failing to see the point.
Well, not every graphics card and/or monitor properly scales "non-standard" (by current Windows specs) resolutions to fit the screen in the proper, original 4:3 full-screen mode.
Some people get "postage stamps" in the middle of a sea of black. Others get "streeeeeetttttcccched out" images, with the 4:3 original screen fully filling a 16:9 (or even larger widescreen format) screen.
The "scaling" mode INTERNALLY (ie, without relying on your graphics card or monitor to do the work) makes the original presentation of Diablo look right on ANY modern hardware.
If you have a graphics card and/or monitor which properly scales FOR you... you won't notice a different.
rignes: I understand. But I can't be the only one who assumed high res ment support for modern resolutions including Widscreen. Perhaps it would be good for GoG to clarifiy in the description. I understand their goal is most likely to present the game on modern hardware so that it most closely mimics the way things were back in the day and that makes total sense in hindsite, but that wasn't my original thought.
Anders_Jenbo: It does support widescreen, but you might be right that clarification might be needed; the original will simply set the resolution to 640x480 and on many monitors this is simply stretched to fill the full with of the display. The GOG dx version instead runs at a widescreen resolution and adds black bars to keep the game at the correct 4:3 resolution, it's better but it's the bare minimum level of support for widescreen.
(see attachment for example)
THIS... yep.
Everyone with this question, please do take a look at Anders' attached image, which is very effective at explaining the issue.