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I've been playing Hellfire since it came out, and there's something about Hellfire's Crypts that I've noticed and found rather odd. When I get to the crypts, I find that almost always without fail, the stairs down are very close or right next to the entrance. This doesn't happen with the other areas. Am I the only one who noticed this, or is it intentional?
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emf2718: I've been playing Hellfire since it came out, and there's something about Hellfire's Crypts that I've noticed and found rather odd. When I get to the crypts, I find that almost always without fail, the stairs down are very close or right next to the entrance. This doesn't happen with the other areas. Am I the only one who noticed this, or is it intentional?
I noticed that as well, it's kinda of interesting as the only change to the church algorithm is the larger stair size. There is a bug in the code though that mans that the regular church is also affected (except on levels with poisoned water) and you can see this if you compare with regular diablo where in hellfire stairs down are more often close to the stairs up in the regular church as well.

https://github.com/diasurgical/devilutionX/blob/master/Source/levels/drlg_l1.cpp#L1125C36-L1125C54

To reiterate this appears to simply be because there are more often large rooms close to each other and thus better chances to fit the stairs there then would be with smaller stairs.
Post edited November 15, 2023 by Anders_Jenbo
avatar
emf2718: I've been playing Hellfire since it came out, and there's something about Hellfire's Crypts that I've noticed and found rather odd. When I get to the crypts, I find that almost always without fail, the stairs down are very close or right next to the entrance. This doesn't happen with the other areas. Am I the only one who noticed this, or is it intentional?
avatar
Anders_Jenbo: I noticed that as well, it's kinda of interesting as the only change to the church algorithm is the larger stair size. There is a bug in the code though that mans that the regular church is also affected (except on levels with poisoned water) and you can see this if you compare with regular diablo where in hellfire stairs down are more often close to the stairs up in the regular church as well.

https://github.com/diasurgical/devilutionX/blob/master/Source/levels/drlg_l1.cpp#L1125C36-L1125C54

To reiterate this appears to simply be because there are more often large rooms close to each other and thus better chances to fit the stairs there then would be with smaller stairs.
Ah, the larger stair size! I didn't consider that-the maze generator is simply placing the stairs where it can find space for it, which is usually in the larger areas near the entrance.